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Geometry for Medical level is finished. Frag grenades, lead pipe and dart gun are implemented, many props are in, most interactable objects (like grav lifts, doors and switches) are ready to go.
All weapons found on the hospital level are now implemented. The basic damage system is in, using the damage formula the original game used. Critical hits are not yet implemented, but armor values, penetration and basic damage all work.
I'd really like to know why the sound effects seem to be a 50:50 split between the originals and weird remakes.
Wow. As a proof of concept that is excellent. Was hoping someone would attempt a Doom version of the first System Shock at some point. Has A LOT of features missing, but what is in appears to be done well. Surprised there is no moving textures (aka the tech screens), since Doom definitely has allowances for that considering that there was some in vanilla Doom (as in original Doom not the source port).That said, seeing moving stars and moving platforms was great to see. Hope this keeps getting worked on.
Wow, ZScript is one hell of a drug!This looks good, my only real criticism is the weapon bobbing still seems to be too much given the players movement speed. I would recommend tweaking the Weapon.BobRangeX and Weapon.BobRangeY properties in your base weapon class.
The originals are placeholder. I'm trying to remake the sounds...
If Doom can run on printers, I'm sure Doom can run on the MFD player.