673f633c30297

Page: [1] 2 »
673f633c31392
6 Guests are here.
 

Topic: SS2 Gore Removal Mod Read 2079 times  

673f633c31adddenialol

673f633c31b5c
 This mod removes all dismemberment from the game. If I missed anything please tell me!
 
 Mod made by denialol 2021
[ss2nogore.7z expired]
« Last Edit: 30. December 2021, 19:18:11 by denialol »

673f633c31c24notaavatar

673f633c31c70
Lol, this might make it scarier because it feels like they might come back to life.

673f633c31dcdvoodoo47

673f633c31e27
why all the map files?

//to elaborate, mods should be constructed in a minimalistic way to ensure maximum compatibility with all possible SS2 build and mod combinations. so no map files, no gamesys, as few assets as possible, and whatever can be done via dml, should be done via dml. so for example, hiding all blood splats? one dml that will make the archetype fully transparent ought to do the trick, no need to delete them manually around all the maps. and so forth.
« Last Edit: 25. December 2021, 18:51:06 by voodoo47 »

673f633c31f2cZylonBane

673f633c31f80
Seems like setting things to Has Refs: False would be the cleanest option.

But yeah, this entire 10-megabyte silly thing could probably be reduced to less than 1K of gamesys tweaks.

673f633c3204enotaavatar

673f633c32099
does anyone wanna mod this to make a percent change of zombies getting back up so its resident evil mechanics? they get fragged on x wake up  :thinking:
Acknowledged by: Hikari

673f633c32126notaavatar

673f633c3216e
I got scared by the secmod changes lol, thought I had everything memorized

673f633c323a6denialol

673f633c323fa
ZylonBane Thank you for the suggestion, I will look into it.

673f633c325a4denialol

673f633c325f6
notaavatar I will try to make it more compatible with other mods, but no guarantees.

673f633c327a2denialol

673f633c327f3
notaavatar Hah, makes me think of Thief and Quake zombies.

673f633c328cbdenialol

673f633c32915
I will take all of your advice and try to put it into my next version. Thank you all for the suggestions.

673f633c329c2voodoo47

673f633c32a0b
yeah, +1 on Has Refs: False, that indeed probably is the cleanest solution when trying to hide a set of objects without actually killing them (which is exactly what needs to be done here, as other mods may be using the objects).
673f633c32d08
does anyone wanna mod this to make a percent change of zombies getting back up so its resident evil mechanics? they get fragged on x wake up  :thinking:

I genuinely would love this. No blood little if any gore. And given the first chain of logs talk about a guy that died SITTING THE F'K UP....

Having x chance for y bodies to get up and shamble about would make things even more tense because nowhere is truely safe.

673f633c32f81sarge945

673f633c32fdb
If I was looking for a hybrid resurrection mod, I would want more than just "enemies get back up X times", and would want more depth. Namely:

Most enemies (the vast majority) wouldn't get back up. It's a rare thing and so it stays scary. But when they do....they can get back up up to X times

- X can be infinite
- They won't EVER get back up if you kill them dead, like with fire, or explosions, etc.

This will incentivise using explosives and other big weapons.

BUT all of this is pointless anyway because the enemies already respawn.

673f633c330f0icemann

673f633c3313d
Well if you combine no respawning with it, give it an added edge
673f633c333b4
sarge945
Oh I'm not talking about making the hybrids get up. I'm talking like... the dead bodies that are dead to begin with. Think those scripted moments in system shock infinite where corpses get up in setpiece areas and you have to make them Dead dead again.

673f633c3349edenialol

673f633c334e7
OK, I have reduced the mod down to less than 100K, and implemented many of the suggested changes. Now, to test it out...

Edit: instead of removing all the blood, I have desaturated it instead. System Shock 2 is a pretty dim game, so it shouldn't look too bad. It's much better than the green slime of the German version!

Another edit: I think I will just write a script to delete the blood, in the interests of not having ink everywhere and compatibility with mods like SHTUP.
« Last Edit: 30. December 2021, 02:50:10 by denialol »

673f633c33585voodoo47

673f633c335cd
deleting the splats completely will inevitably break things, as sometimes they are used for scripting (other mods, but also the tool).

673f633c33658ZylonBane

673f633c3369f
Also you don't even need a script to make things delete themselves.

673f633c33869denialol

673f633c338f8
voodoo47 I'm now deciding to just remove the dismemberment etc. and keep the rest. After all, it is a horror game. I am going to do a regular playthrough of the game to make sure everything is fine.
« Last Edit: 30. December 2021, 18:59:03 by denialol »

673f633c339b0voodoo47

673f633c339fa
tbh, I have no idea why anyone would want to remove gore and blood from the game in the first place, I mean add MORE sure, but remove.. why?
Acknowledged by 2 members: icemann, Join2

673f633c33bb5denialol

673f633c33c07
voodoo47 Brutal System Shock 2... might be goofy! However if I wanted to add graphic material I'd try to just make it plausible or add details. That means no more big splatter effect when you use a pistol.
673f633c33ea3
denialol I'm not sure what "keep the rest" refers to, but I would like to say that the horror in SS2 doesn't rely on blood and gore much. I can appreciate people wanting more or less gore, but I think it would be mostly the same game without any of that.

673f633c340c7notaavatar

673f633c34115
Hikari
well I think it would bring great benefit to the heavy weapons class. Alot of people ignore it but if the grenade launcher is guaranteed to land a full kill, that would be pretty good reason to use fusion cannon.

And you can counteract the opness of it by making some creepy shit happen with the organs. The head from the thing, the choking hands from blood. Imagine there was like a 5% chance zombie heads could come after you after a while. Make it delayed too and give it hunter behavior.
« Last Edit: 01. January 2022, 04:59:24 by Moderator »
6 Guests are here.
Here's your goldwatch and the shackles for your chain and your piece of paper to say you left here sane.
Page: [1] 2 »
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f633c34fb8