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Topic: SS2 Gore Removal Mod Read 2072 times  

673f5e257b5f0denialol

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 This mod removes all dismemberment from the game. If I missed anything please tell me!
 
 Mod made by denialol 2021
[ss2nogore.7z expired]
« Last Edit: 30. December 2021, 19:18:11 by denialol »

673f5e257b745notaavatar

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Lol, this might make it scarier because it feels like they might come back to life.

673f5e257b8f7voodoo47

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why all the map files?

//to elaborate, mods should be constructed in a minimalistic way to ensure maximum compatibility with all possible SS2 build and mod combinations. so no map files, no gamesys, as few assets as possible, and whatever can be done via dml, should be done via dml. so for example, hiding all blood splats? one dml that will make the archetype fully transparent ought to do the trick, no need to delete them manually around all the maps. and so forth.
« Last Edit: 25. December 2021, 18:51:06 by voodoo47 »

673f5e257baa9ZylonBane

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Seems like setting things to Has Refs: False would be the cleanest option.

But yeah, this entire 10-megabyte silly thing could probably be reduced to less than 1K of gamesys tweaks.

673f5e257bbafnotaavatar

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does anyone wanna mod this to make a percent change of zombies getting back up so its resident evil mechanics? they get fragged on x wake up  :thinking:
Acknowledged by: Hikari

673f5e257bd08notaavatar

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I got scared by the secmod changes lol, thought I had everything memorized

673f5e257bfc6denialol

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ZylonBane Thank you for the suggestion, I will look into it.

673f5e257c1eadenialol

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notaavatar I will try to make it more compatible with other mods, but no guarantees.

673f5e257c3dcdenialol

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notaavatar Hah, makes me think of Thief and Quake zombies.

673f5e257c4dbdenialol

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I will take all of your advice and try to put it into my next version. Thank you all for the suggestions.

673f5e257c5d4voodoo47

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yeah, +1 on Has Refs: False, that indeed probably is the cleanest solution when trying to hide a set of objects without actually killing them (which is exactly what needs to be done here, as other mods may be using the objects).
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does anyone wanna mod this to make a percent change of zombies getting back up so its resident evil mechanics? they get fragged on x wake up  :thinking:

I genuinely would love this. No blood little if any gore. And given the first chain of logs talk about a guy that died SITTING THE F'K UP....

Having x chance for y bodies to get up and shamble about would make things even more tense because nowhere is truely safe.

673f5e257cbb0sarge945

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If I was looking for a hybrid resurrection mod, I would want more than just "enemies get back up X times", and would want more depth. Namely:

Most enemies (the vast majority) wouldn't get back up. It's a rare thing and so it stays scary. But when they do....they can get back up up to X times

- X can be infinite
- They won't EVER get back up if you kill them dead, like with fire, or explosions, etc.

This will incentivise using explosives and other big weapons.

BUT all of this is pointless anyway because the enemies already respawn.

673f5e257cd14icemann

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Well if you combine no respawning with it, give it an added edge
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sarge945
Oh I'm not talking about making the hybrids get up. I'm talking like... the dead bodies that are dead to begin with. Think those scripted moments in system shock infinite where corpses get up in setpiece areas and you have to make them Dead dead again.

673f5e257d0cedenialol

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OK, I have reduced the mod down to less than 100K, and implemented many of the suggested changes. Now, to test it out...

Edit: instead of removing all the blood, I have desaturated it instead. System Shock 2 is a pretty dim game, so it shouldn't look too bad. It's much better than the green slime of the German version!

Another edit: I think I will just write a script to delete the blood, in the interests of not having ink everywhere and compatibility with mods like SHTUP.
« Last Edit: 30. December 2021, 02:50:10 by denialol »

673f5e257d1b9voodoo47

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deleting the splats completely will inevitably break things, as sometimes they are used for scripting (other mods, but also the tool).

673f5e257d272ZylonBane

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Also you don't even need a script to make things delete themselves.

673f5e257d4cedenialol

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voodoo47 I'm now deciding to just remove the dismemberment etc. and keep the rest. After all, it is a horror game. I am going to do a regular playthrough of the game to make sure everything is fine.
« Last Edit: 30. December 2021, 18:59:03 by denialol »

673f5e257d635voodoo47

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tbh, I have no idea why anyone would want to remove gore and blood from the game in the first place, I mean add MORE sure, but remove.. why?
Acknowledged by 2 members: icemann, Join2

673f5e257d8badenialol

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voodoo47 Brutal System Shock 2... might be goofy! However if I wanted to add graphic material I'd try to just make it plausible or add details. That means no more big splatter effect when you use a pistol.
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denialol I'm not sure what "keep the rest" refers to, but I would like to say that the horror in SS2 doesn't rely on blood and gore much. I can appreciate people wanting more or less gore, but I think it would be mostly the same game without any of that.

673f5e257de8bnotaavatar

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Hikari
well I think it would bring great benefit to the heavy weapons class. Alot of people ignore it but if the grenade launcher is guaranteed to land a full kill, that would be pretty good reason to use fusion cannon.

And you can counteract the opness of it by making some creepy shit happen with the organs. The head from the thing, the choking hands from blood. Imagine there was like a 5% chance zombie heads could come after you after a while. Make it delayed too and give it hunter behavior.
« Last Edit: 01. January 2022, 04:59:24 by Moderator »
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