68154bb45ce10

68154bb461b97
1 Guest is here.
 

Topic: What are the best System Shock 2 mods? Read 3623 times  

68154bb46210c
I have recently finished System Shock 2 and I want to start modding it.
68154bb462254
These are the mods I personally use.

68154bb4623c4voodoo47

68154bb462415
toothbrush hybrid! but seriously, SCP + Fixed Objects + SHTUP would be a good (conservative) start. few others as well, maybe.

and generally, if the number of loaded mods starts to go over 20, then maybe you should consider slowing down for just a bit.
68154bb46252b
In other games, that's a problem. For SS2, I find that mod sizes are very sensible, even for graphics mods. In other games I mod they usually take several hundred megabytes minimum, usually multiple gigabytes.

68154bb462b41sarge945

68154bb462b98
In other games, that's a problem. For SS2, I find that mod sizes are very sensible, even for graphics mods. In other games I mod they usually take several hundred megabytes minimum, usually multiple gigabytes.

It's not the file size, it's the fact that they get incompatibilities and eventually you start getting bad things happening.

toothbrush hybrid! but seriously, SCP + Fixed Objects + SHTUP would be a good (conservative) start. few others as well, maybe.

This is a good list, sans Rebirth since it's not exactly authentic.

I generally recommend the following gameplay mods:

If you're looking for a brutally hard experience to test yourself, and a lot of extra feature bloat, a lot of which is good, some of which is very bad, check out Secmod. If you're looking to try the game mostly vanilla, but want to try out a different build or just generally have the same sort of experience as vanilla, but better, then I recommend SCP, as well as RSD (beta 12 hotfix version), the latter especially if you plan on playing an unusual build like Exotic, since most of the niche gameplay elements and builds (like Exotic) are terrible in vanilla, and the mod aims to balance them while (conservatively) adding new features (weapon and armour modifications, etc). Add-on Repairman, Scary Monsters and a few other mods and you're fine at that point.

68154bb462e3dRocketMan

68154bb462ea4
Personal opinion but I find the basic recommended list severely lacking (but necessary).  There are a ton of mods that don't transform SS2 into a different game but simply make it better, that very few people use, either because of fear of causing a problem, which is legit, or because they don't know about them or how to deal with all of them.  It would probably be a good idea to create a list of every single mod on this web domain in the correct order so that there's no way anybody could screw it up in the mod manager.

68154bb462f6dvoodoo47

68154bb462fbb
making the mod order not matter is one of the top priorities - right now, as long as you keep SCP at the bottom, followed by Fixed Objects and SHTUP, you should be good no matter what priority is assigned to the rest.

but we perhaps could give more mod recommendations in the main topic.

68154bb463084RocketMan

68154bb4630d1
I wasn't suggesting that the sorting algorithm is in any way flawed.  The issue to me is, say I want the tacticool wrench and not the one I made.  I would have to put Tacticool at a higher priority so it overrides my wrench.  This is relevant for mods with overlapping assets but it happens once in a while.

68154bb4632f7ZylonBane

68154bb46334a
These are the mods I personally use.
He asked what are the best mods, not what are all the mods.

68154bb463424RocketMan

68154bb463499
He has 43.  I actually beat him at 44. 

There is probably a shorter list of "best mods" but to be fair there are a great deal of good ones.  SS2 being such a complex game, with numerous things to upgrade (graphics, sound, weapons, AI models, gameplay mechanics, interface, etc) having dozens of really good mods at once isn't remote.
68154bb463cf0
ZylonBane
These are not all of the mods there are. I just personally found basically all of the mods made for SS2 and posted on this website to be very agreeable. Some I definitely do not. Like a mod for a dynamic Earth sky. You have to go out of your way to see a fraction of that sky in one map at the very beginning of the game. That, in my opinion, is just bloat.

68154bb463e80sarge945

68154bb463ed4
I tend to focus exclusively on gameplay mods. The only opinion I give on graphics mods are DON'T USE REBIRTH. Graphics mods don't really matter that much and aren't likely to screw up your game, and it's much easier to just browse a few threads, look at some screenshots and go "yeah, I like that", download and install it.

Gameplay mods are much more difficult to really understand the implications of. Even if they provide a list of every change they make to the game, often times things will seem bizarre or strange until you actually PLAY it, then you see how the mechanics interact.

I mean, if I had to describe Secmod to someone, I wouldn't be able to. My only answer would be "you'd have to play it yourself".

When recommending gameplay mods, I usually recommend 5-6 good ones, and try to go in-depth on what makes them good or what they fix.

What mods you use after that (whether it's fixes or graphics mods) doesn't really matter much.
« Last Edit: 17. July 2022, 05:16:16 by sarge945 »

68154bb463fc7icemann

68154bb464016
SCP, SHTUP and repairman mods are my favs
1 Guest is here.
In loyalty to our kind we cannot tolerate their obstruction
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
68154bb465ba2