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Super buggy, mostly visual SS2 port by "The Informal Synthetic Orchestra.
I like the clean of Dr. Watts at 15:49 but thats about it. A high enough poly model not to be grating but still close to the original.
I don't get why they're using the original low resolution textures
Now, I'm not a programmer, but if it's a port, wouldn't it be as much effort to use the low resolution originals as shtup and 400
Lighting is really hit or miss.
the point is to have SS2 running under the Unreal engine, I reckon. and yes, SS2 could use a few things, but hdr, motion blur and depth of field aren't among them.
-Excessive camera motion blur.
Thanks - that's just the original Dr Watts mesh but I did hand-animate that scene purely for fun, and to have a visible reference in-game. I haven't touched any of the assets other than a couple of animations.
, it's just using the emissive textures as a real time light source. I hadn't really done much with lighting. I'd have probably manually placed some lights in rooms to recreate the look of the original.
Anyway, I've taken this video down as it was never really meant to be seen by anyone other than a few subscribers that are interested in what I've been doing nowadays (hence me posting it on my small alt channel). I didn't expect a personal project of mine in my spare time to get seen and critiqued by a wider audience.
Wow thats interesting. Unreal 5 sure is impressive.
whoever does whatever interesting with SS or SS2, chances are we are going to sniff it out. and then say what we think, no sugarcoating.
Hope you don't get discouraged because of some minor criticism. Nice to see more love for an awesome game!