6750165be4f46

6750165be6a61
7 Guests are here.
 

6750165be70f9Xkilljoy98

  • Company: N/A
6750165be7159
voodoo47
Yeah IK what it is but I came across more than 3 I think IIRC

6750165be72a3voodoo47

6750165be72f0
in the original texts? why even care, they are so different from the audio that it almost doesn't matter.

6750165be74c7Xkilljoy98

  • Company: N/A
6750165be7514
voodoo47
I am just saying I came across them in both, and even then I think it is good to have a mod version of that as an option

6750165be75fevoodoo47

6750165be7651
feel free to list them, lets make sure I didn't skip anything. but for example, the audio of the previously mentioned Stack-15oct log actually says "its", so there is no need to change anything if you are already using the corrected logs from the Enhanced Logs (EL from this point on) mod.

basically, if we are correcting this, then lets focus on the version that already corrected everything else.

6750165be7841Xkilljoy98

  • Company: N/A
6750165be7893
voodoo47
I suppose and IK the voice logs use he/it less than the text does but still I don't see any harm in having two versions of this mod

If I can get the proper text log version to actually work since IDK why it won't

6750165be7942voodoo47

6750165be798b
sure, I won't stop you from doing more than (I think) is actually necessary.

anyway, feel free to list the vanilla log texts that need to be corrected just like I did for the EL version.

6750165be7b6fXkilljoy98

  • Company: N/A
6750165be7bbf
voodoo47
IDK the full list off the top of my head, but here are the vanilla logs if you want to see them:

https://shodan.fandom.com/wiki/Category:System_Shock_Logs

6750165be7c5cvoodoo47

6750165be7ca6
well yes, but I don't think I want to sift through them, that was the point.

6750165be7d4bXkilljoy98

  • Company: N/A
6750165be7d94
Well I already edited it, I just need to get the proper log version to work and I can't for the life of me figure out why it won't work but the vanilla log one will

6750165be7e69voodoo47

6750165be7eb1
I'll probably (finally) try the editor out in a couple of weeks (possibly taking a shot at editing the audio), so maybe I'll see myself.

my understanding is replace the vanilla cybstrng.res with the EL cybstrng.res, load into the editor, fix the texts, save, new cybstrng.res is produced, done. that is what I would expect, anyway.

6750165be80c0Xkilljoy98

  • Company: N/A
6750165be810f
voodoo47
Yeah it should work that way, in fact I am going to see if it works with pre SP

6750165be821avoodoo47

6750165be8267
maybe (and I'm really just throwing random ideas around now) open the vanilla cybstrng.res, grab the fixed texts from the EL cybstrng.res, stick them into the vanilla cybstrng.res after correcting those three logs, save the now fully edited vanilla cybstrng.res, maybe victory?

the assumption here is the EL cybstrng.res has been saved in some way the new editor cannot handle. if that's the case, the above mentioned shenanigans could help.

6750165be844fXkilljoy98

  • Company: N/A
6750165be849d
voodoo47
I have thought of that, though it is a lot of text and it takes awhile to select and copy it, guess I could try it and see if it works.

6750165be852cvoodoo47

6750165be8576
well, not like there is anything else to do until dertsetha is back.

6750165be8693voodoo47

6750165be86db
does anyone have a ss1 (EE or EESP) save near the end of the game? would like to check the modified logs (male references to Shodan removed both from the log text and audio. attached, feel free to check, level1 Kevin O'Connell, level7 Willard Richie, level8 Elizabeth Taggert). to install, replace both original res files with ones from the archive (no SSEESP script file for now).

note - looks like we have two versions of enhanced logs floating around, the older one from 2008 has about 130kb (SS1_text.zip), and the other one from 2018 about 80kb (Proper_Logs_SSEESP_1.05.7z), the file from 2018 only works with SSEESP. probably the reason why you were getting the crashes, Xkilljoy98.


//first log close to start actually, checked real quick and it works as intended. still, not going to post this proper until the other two are checked and confirmed working.
« Last Edit: 22. October 2022, 14:05:00 by voodoo47 »

6750165be87feZylonBane

6750165be8852
Here's a SSP save from right before the final SHODAN fight. May or may not be useful.
[SAVGAM07.7z expired]

6750165be89c8voodoo47

6750165be8a20
it is, thanks - had to actually fire up the DOS version, but the updated res files work properly even there, so all should be good. also urgh, going back from EE/Shockolate to the original DOS game is.. not pleasant.

anyway, will see whether I can redo the Richie and Taggert audio - I think it got clipped a bit too much. once done, I'll add a proper EESP script file (not looking forward to that), and it's off to the downloads.


slightly bothered by the fact the log res file actually grew in size a bit even though the audio files that have been imported are smaller than the originals. but oh well, if it works..
« Last Edit: 21. October 2022, 20:58:13 by voodoo47 »

6750165be8b6evoodoo47

6750165be8bd7
I'm 89% satisfied with the result (the already somewhat awkward audio clips are just a bit more awkward if you know exactly where the edits were done), so repacked and posted in the Proper Logs topic. didn't bother with a separate download for SSEESP (technically doable, would save some bandwidth, but whatever, sorry dial-up people).

@Xkilljoy98 moving this topic back to Engineering, please redo your stuff with the original CYBSTRNG, that should fix the crashes, once the mod is ready we'll create a separate new topic for the download, this is now too long and messy to be in the downloads subforum.
7 Guests are here.
that makes me drowsy and longing for a cocktail
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6750165bebc59