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Xkilljoy98The lighting as seen in the current demo is no longer accurate. In the current beta it is far closer to that of the SSEE. So, you will be pleased about that. There are no pitch black areas anymore (at least not that are in the EE). The music is still an unknown though at this point. I feel it is still subject to change and might not be final. It is still going to be a bit more ambient it seems. Hard to say though because some of the stuff Johnathon did was a better mix of ambient and techno so....My feeling is it is not all in place yet. At least in the demo or beta. But on the back end might be. I dont know for sure though. It will be a surprise. As will whether the alt sound track is put in as an option. It only came up once in a dev stream and I recall Daniel saying we would see. I think this was because he was focused more on level design and Johnathon was all in on the music. Personally I think it will happen and that most of that is already done quite some time ago. Just not implemented fully in game yet. Time will tell regarding the final product. As for a SS2 remake. I think once the S 1 remake is out and if people really like it there will be a demand for a SS2 remake . It is a logical next step. And the pipe line will be much more stream lined. Whether it needs it or not is up for debate. A part of me thinks "probably not". SS2 holds up very well for me but I have seen comments from some that it feels too dated. but I would not kick a more modern remake of it to the curb either. A SS2 remake probably hinges on how successful the first remake is.
icemannNo problem. The lighting is the only thing I can accurately comment on at this point with any assurance though. But we know that NDS did a remix of the EE OST for the vinyl album. So, that work is done and if anything would be used for an alt OST my feeling is it would be that. And we have heard a few of Johnathon's alt tracks that have a greater emphasis on techno over the current ambient stuff we are hearing in the demo. So, my thought is some of it is place holder or experiments . But I have not seen anything official beyond that. Oh, and of course there is the intro music before the hackers apartment. That has a more upbeat techno vibe that has remixed elements from the original intro https://www.youtube.com/watch?v=gdRLDf0b2Og https://www.youtube.com/watch?v=Wbu0yITIoXQThe music is very similar. Sorry that the one in the remake video is harder to hear. The person talks over some of it. I will see if I can find a better one. EDIT: I just made this recording. The audio is better I think. But for some reason it recorded at a weird resolution. Oh well. It serves it's intended function. https://www.youtube.com/watch?v=V_ygfI1rjow
already mentioned this a couple of times, as long as SSR does ok, SS2R is pretty much a guarantee - will be much easier to pull off than SSR
Complete disagree. IMHO the reason Night Dive is capable of doing SSR is because they're recreating System Shock's very simple level geometry mostly as-is, with just a fresh coat of normal mapping.SS2, on the other hand, was created when 3D game engines were on the cusp of being able to create fully realistic environments. For SS2R to justify its existence, it wouldn't be enough to simply import the original levels and slap updated textures on them. We already have that. They'd have to completely redo all the level geometry and detailing to bring the environments up to the standard of games like Prey, Alien Isolation, Soma, etc. That would be exponentially more work than it took to create SSR.
If you're going to invest in a System Shock game as much as Arkane did when making Prey, then just make SS3 (or let Arkane make it).
ChandlermakiToo late... they've been working on a remaster for years now, VR support being the most interesting part added. The updated models looks decent too.