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Xkilljoy98I say that because it's what they called it before they switched to Unreal.https://www.kickstarter.com/projects/1598858095/system-shock/posts/2115044
And many people, myself included, detest Discord, and so probably won't see anything posted on there.
Xkilljoy98I am afraid I don't know other than they want to keep everything under wraps at this point.
Its all due to the "not wanting to spoil the surprise" approach, as previously mentioned.
I thought it was placeholder, but Stephen just said on Reddit that the March 2023 date on Steam is accurate. I'm gonna temper my expectations and expect a May-June release, but at least it means SS2 enhanced is coming soon!https://www.reddit.com/r/systemshock/comments/zmx807/comment/j0hb4f2/?utm_source=share&utm_medium=web2x&context=3
+Cyberspace is quite the improvement even if it leans heavily into 80s thematic styling (sound effects, music, visuals...). +I just love the HUD (visually, can't truly judge function yet).+Deus Ex style toolbelt. Nicely done.+Grid Inventory. Love it. Don't care for the original's list. Everything interface looks better. Looks like a cross between SS2 and Deus Ex in that regard, which is of course awesome.+I like the visuals overall (minus certain things, like those pointed out by ZylonBane).+Nice that we get just a little bit of inaccuracy while moving, which to my knowledge didn't exist vanilla. We definitely need certain nerfs now that we no longer have to battle awful controls and the like.+I like the little details that fulfill what wasn't present vanilla, like AI ambient noises, or grav shafts working on everything not just the player (can AI path on and off of them to chase the player?). And of course I am praying the AI are more than just slow-moving turrets this time around.-Do we really have to shoot purple stars in Cyberspace while grating 80s arcade sound effects blare? I know it wasn't too different vanilla but I checked my cool-o-meter and it says you guys need to up your game just a little more.-Player animations, as others have said. Still, they're quite brief at least, so I don't strongly object.Suggestion: resources required to use med bed and cyborg conversion chambers on highest difficulty.More punchy sound effect for the sparq beamMore weapons, inventory , enemy types and obstacles in cyberspace. Please go nuts. Vanilla sucked in this regard.When can we play this? I really like what I see. I am certainly not the biggest SS1 fan though. SS2 is my game.
"New cyberspace music while having the same sort of flow as the original, lacks the original's power and kick, here it's too muted and reserved imo"Yeah I'm very concerned about the overall soundtrack, what with what music has become over the last two decades.As for the look of cyberspace in particular, yeah it didn't have to be a neon lightshow, and it would have been cooler to go wireframe. I did criticize that already. I imagine at this point they're not changing it, so it is what it is.
"they won't even mention an alt OST even though that would be the easiest thing in the world to do."While I agree I too would like an original OST option, you're grossly simplifying and understating the difficulty of game development. It isn't a case of simply replacing some .ogg or .mp3 files, and no matter how many times you seem to suggest otherwise, it just isn't the case. "Well hard to say what they're doing, but I doubt they are changing anything cause they refuse to listen to any feedback that doesn't like what they do, they ignore it or ban you for it."This is patently false. Feedback most certainly is listened to, it's just that with all due respect you seem incapable of accepting when certain decisions have finalized, and repeatedly requesting to fundamentally change such things 5+ years into the project is simply unfeasible. You're conflating voicing our personal dislike for something and it not changing - to the developers not listening to feedback at all, which is naive at best and disingenuous at worst.