You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
1.1 (Release Hotfix)- Fixed race condition with Object.SetName and Object.Destroy, which was randomly preventing some AI's that were replaced from properly executing signal responses, leading to failed ambushes- Changed the way Enemy randomisers work, now the ratio of enemies can be specified on the randomisers themselves, similar to other randomisers, rather than using a big table. This should allow proper support for FMs.- Lite version is now much lighter, it no longer randomises weapons or eggs. There is now a lot more differentiation between Lite and Full, to hopefully give people more options.- Audio Log randomisation is now an addon
You know what to do now. Upload as many lossless 4K screenshots as you can and dump the heaviest files possible
Still doing my playthrough, noticed a minor issue there:https://clips.twitch.tv/SuperArtisticSpindleNerfBlueBlaster-jNUrowE0HcqmbE5T
Also that's a super nasty randomized location for the Basketball Courtyard access card location haha, I love it but I'm not sure if that was intentional?https://www.youtube.com/live/Y4qi_S4TYLc?feature=share&t=8881