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1.21 Beta:- Attempted fix for objects falling through floor.- Objects now use radius instead of a fixed height for spawning, which should result in less objects "jumping" after being spawned- Added a "Less Shotgunners in MedSci" addon (Less OG-S)
I might make you a custom version
still don't see no 1.21b anywhere but done.
I hope randomizer in general will be one of those toggable integrated mods of the enhanced edition : )
I'm trying to think & to come up with further ideas for randomization, maybe os & cyber-enhancement upgrade stations as well?
FFS, no community mods are going to be "integrated" into SS2EE. It's going to have a built in general-purpose mod manager, and some community mods will be included (i.e. pre-downloaded) by default.Presumably the description for each mod will also include where to go to check for updates, which puts players in no different a situation than if they downloaded the mods themselves. It's always been up to the individual to keep on top of updates.
sarge945Rather than just randomizing loot already contained in the map and shuffling it around, consider true randomization of loot outside of critical items, including loot found on enemies.
That's what I want to see, anyway. It was cool having the items in new spots, but unless I'm mistaken, that's the only randomized thing about them.