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they don't have to look at SCP, as they will be using it.
if you mean people who demand checkpoints and quest arrows, then no, not really.
anyway, it's almost unbelievable you were completely unaware of the project until now.
Stable co-op be big a bonus.
I'd imagine that multiplayer was probably not something the game's makers were too keen on adding, but they were encouraged/pushed into adding by the publishing company
Irrational did not want to introduce multiplayer support into System Shock 2 because we considered it a tangential feature that did not contribute to our core strengths. However, marketing concerns dictated it, so ultimately we acquiesced.
Stabilizing a feature that could be ripped out of the game entirely, as far as most SS2 fans are concerned, isn't something I'd call a "big" bonus.
Being able to play the game on a console. My arthritis means I can't use a mouse for too long, and for some reason, I can never get used to using a joypad with a PC, even on the games that do actually make good use of it.
After we ported Doom64 to PS4 we became much more familiar with the console. Expect to see more Nightdive releases on the platform soon. I'd love to release Blood on console but unfortunately that is up to Atari.I haven't officially announced it yet, but we are planning to release SS2EE on all platforms. We just hit internal testing phase of development. I can't wait to share more
I asked Stephen Kick, of Night Dive Studios about the possibility of SS2EE appearing on the PS4, and he answered:And more recently, another member of NDS confirmed on this forum (but I can't find the link) that the last-gen consoles (PS4 and XBox One), would still be getting the game. I asked because I was worried if NDS might decide to drop these two now-last-gen consoles, and concentrate on the PS5 and the current XBoxes only.
Interesting, didn't know it was coming to consoles. I wonder if SS1EE might?
Without MAJOR changes to the controls and UI, I doubt it.