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3 Guests are here.
 

6741e58d0f8a4ZylonBane

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Including community mods with a console port of SS2EE would, I think, be a much more legally stringent proposition. For example SHTUP includes stuff that I just pulled off Google image search and from other games.

6741e58d0fa43Pacmikey

« Last Edit: 20. August 2023, 02:23:03 by Pacmikey »

6741e58d0fbc4voodoo47

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we don't have any tar or feathers, wormgoo and soda cans will have to do.
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Interesting, didn't know it was coming to consoles. I wonder if SS1EE might?

Yes, the new System Shock Remake is coming to consoles, which is what prompted me to ask abut the System Shock 2 remaster.

I think all of Night Dive Studios games after Blood have been released on consoles. I know Doom 64, the Quake remaster, and Exhumed/Powerslave have been, and all three are flawless on the PS4. As are Turok: Dinosaur Hunter, and Turok 2, which NDS released before Blood, and are also excellent ports.

I really wish Blood had been released on consoles, but I think that decision was down to Atari, not NDS.

6741e58d10273icemann

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It was likely due to FPS games being considered crap on consoles until Goldeneye came out on the N64. That was the game changer.

6741e58d103b6ZylonBane

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Doom came out on consoles. It was very successful.

Apparently there was this obscure little FPS called... Turok I think... that came out on the N64 before GoldenEye, and some people liked that.

6741e58d1057eicemann

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Yes but Goldeneye was the big one. The one that made people go "HOLY CRAP. I need to get a N64 to play that".

The Doom console ports were a real mixed bag. None (to my knowledge) ran at a good framerate, and you couldn't play in fullscreen. AVGN did an episode on the console ports a month ago:

https://www.youtube.com/watch?v=f5zyhC11hzQ

Not watchable in a post window however, due to age restrictions apparently. Grr. I've played the SNES port, which was quite average. Doom 64 however. That kicks ass.
« Last Edit: 08. December 2022, 16:12:26 by icemann »

6741e58d108a1ZylonBane

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The Doom console ports were a real mixed bag. None (to my knowledge) ran at a good framerate, and you couldn't play in fullscreen.
The Jaguar and Playstation ports both ran fullscreen, at a good frame rate.
Acknowledged by: Join2
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Doom 64 is unique among console ports of Doom in that it's the only one that doesn't use the PC version's levels, and instead had all new levels made specifically for the port. And it's superb, except that it has no multiplayer mode. The lack of multiplayer mod doesn't bother me at all now, but back in the late 90s, playing multiplayer on the N64 was huge, so back then I really was disappointed. I read an interview (it might have been in the magazine Retro Gamer, or else probably online) where someone who worked on Doom 64 said [words to the effect of] "We thought about making split-screen multiplayer (the N64 didn't support LAN networking), but decided against it because they thought no one would be interested in split screen death-matching. A few months after Doom 64's release, Goldeneye was released, and proved us massively wrong".

There was rumoured to be a sequel in the works to Doom 64, but if so, it was never released.

The Playstation port of Doom was very good. It suffered from not having analogue control (it was an early PSX game, pre-dating the analogue Dualshock controller), but otherwise was great, containing most of the levels from both the PC versions of Doom 1 and Doom 2, and it had very atmospheric lighting and music. Plus it allowed two player death-match (I can't remember if it allowed three or more players) in a LAN setup with each player using their own PSX + television. There was also a second Doom game on the PSX, but I wasn't a big fan of that one, as I never liked the Final Doom or Master levels much, from what I remember.

I've not played the other ports, but I've heard some were unplayably bad. The SNES version is supposed to be technically amazing, given the hardware that it is running on, but I don't know if it was worth playing by someone who's only chance to play the game back then was the SNES version.

6741e58d10d14krumpet

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I'd like to see a decent fan mission editor with a modern interface that scales properly.

On that note, I'd like a new fan mission from NDS included. Or maybe see if the people at Arkane would like to do one  :)

I'd like to be able to hack robots, use them as remote control drones. But that's more of a gameplay change than an enhanced edition I guess. I just think it's an opportunity SS2 missed.

I'd like to see much better AI all around. A game about AI should feature good AI.

6741e58d10e42voodoo47

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mods that allow you to turn robots already exist. simplified editor (prefabs?) is unlikely (check TTLG for the Dromed alternative). redone AI is also unlikely.

6741e58d110b2krumpet

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voodoo47
I suppose some basic ragdoll physics would be out of the question then, too. So you don't get hybrids doing perpendicular planking on handrails, that type of thing.

6741e58d111d5voodoo47

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as already mentioned a couple of times, NDS has to make the beast that is fully modded SS2 run on KEX with only the vanilla source available (as far as we know). not an easy task - I don't think they have the luxury of fooling around with noncritical additions.

6741e58d1144ckrumpet

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as already mentioned a couple of times, NDS has to make the beast that is fully modded SS2 run on KEX with only the vanilla source available (as far as we know). not an easy task - I don't think they have the luxury of fooling around with noncritical additions.

They were experimenting with adding VR headset support last time I checked. Doesn't seem like a critical addition.

6741e58d11536voodoo47

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they are not experimenting, they are planning a (separate) VR build.
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It was likely due to FPS games being considered crap on consoles until Goldeneye came out on the N64. That was the game changer.

This is fake news and revisionist history. Goldeneye is also worse than almost every FPS that was released prior. This dumb shit needs to stop, it's all over the internet.
Consoles at that point in time had competent versions of some of the very best PC shooters (Doom, Duke Nukem 3D), as well as some nice far superior (to GE) shooters of their own (Turok, Alien Trilogy, Doom 64).
« Last Edit: 20. December 2022, 03:15:23 by Join2 »
Acknowledged by 2 members: ZylonBane, Chandlermaki
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Less superior but still better than GE:

Exhumed/Powerslave
Disruptor

I think the only pre-Goldeneye FPS I haven't played is Po'ed (as well as a select few on PC & MAC). Weird looking game that one.
Zero Tolerance I played briefly but barely remember. It's on the Sega Mega Drive/Genesis so I'm not going to hold much against it if it's bad.

Every single one of them on console was better. Goldeneye streamlined quite a bunch of what was standard in the genre, ran like shit, had only one AI "intelligence" reskinned over and over, had numerous artificial control restrictions AND assistance no other FPS had because it ran so poorly. Is pretty linear and non-interactive. Despite this it's not the worst game ever, it had some merit, but it lowered the bar and later it was lowered further by everything 2000s FPS (e.g all the Military shooters, Halo, terrible sequels to every quality 90s classic).
« Last Edit: 20. December 2022, 06:11:53 by Join2 »

6741e58d11d08icemann

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This is fake news and revisionist history. Goldeneye is also worse than almost every FPS that was released prior. This dumb shit needs to stop, it's all over the internet.
Consoles at that point in time had competent versions of some of the very best PC shooters (Doom, Duke Nukem 3D), as well as some nice far superior (to GE) shooters of their own (Turok, Alien Trilogy, Doom 64).

I remember being quite impressed by Goldeneye. The multiplayer was and still is superb.

Doom on the earlier consoles was quite crap, up until the ps1 port. I wasnt that impressed with console FPS games (besides Goldeneye) until the ps2 to ps3 generations. Red Faction and Medal of Honor Frontline were fantastic on ps2, and then later Resistance series and The Darkness on the ps3 are great even today.

6741e58d11fe6ZylonBane

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Doom on the earlier consoles was quite crap, up until the ps1 port.
You really need to stop eating your own feet on this topic. Even the Angry Video Game Nerd considers the Jaguar port (which came out a year before the PS1 version) one of the best console versions of Doom.
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I remember being quite impressed by Goldeneye. The multiplayer was and still is superb.

Doom on the earlier consoles was quite crap, up until the ps1 port. I wasnt that impressed with console FPS games (besides Goldeneye) until the ps2 to ps3 generations. Red Faction and Medal of Honor Frontline were fantastic on ps2, and then later Resistance series and The Darkness on the ps3 are great even today.

So you hate classic FPS with actual gameplay but love two wep limit "realism" shooting gallery FPS that barely qualifies as a game. Thanks for clarifying.

You even skipped out more golden age late 90s early 00s games post-GE there.

-Turok 2 was extremely ahead of its time in some ways: the earliest 3D game I am aware of made entirely from meshes, impressive particle effects, vast levels, incredible animation detail superior to many games made even today let alone back then, just check the trailer for my mod. That's vanilla enemy animations. Incredible for 1998.

-Medal of Honor (1999) was way better than Frontline. Educational, atmospheric, incredible soundtrack, sub-par gameplay but even despite this it is the military shooter I judge all singleplayer military shooters by, and thus I hate them all. If they can't even beat this PS1 military shooter that controls like shit and is relatively linear...
Frontline had the D-Day recreation which was impressive to see, but to play it was awful. You get randomly blown up repeatedly (of course) and take pot shots at an MG nest, then storm a bunker for some super lame linear barebones combat. Riveting stuff. It's all incredibly boring as a game. Certain scenarios just do not make for good game design. Everything after this intro was bland too. They were smart to open with the D-day assault, this was actually the best part perhaps! Put your best foot forward, as they say. Too bad it's all just spectacle.

-More ports of the PC classics, e.g yet more Doom/Duke 3D ports, Hexen (meh, but still better than GE), Descent, RTCW, Half-Life, Quake 2, Final Doom. I've played them all on PC and console.

-As for Red Faction, that was a multiplatform game if I recall. It is alright. If you can put the spectacle aside it doesn't have nearly the best gameplay. The only half-decent Half-Life clone I'll give it that.

It's obvious to me that the people that make these insane claims never actually played anything else. That and/or too stupid to handle real gameplay.
The insult to classic FPS devs is so brazen and stupid. "Halo and Goldeneye revolution!"...yeah, that wasn't my experience as a kid."What the hell is this dumbed down mediocrity" was mine. The opposite. I still did enjoy GE though, as a game overall: figuring out its levels, puzzle-like objectives, and trying to unlock the cheats on 00 Agent difficulty. But as a FPS it is objectively terrible compared to almost every other FPS of the 90s regardless of platform. I will leave Halo alone today: again it's one not without merit, but it is beneath the classics.
« Last Edit: 21. December 2022, 06:23:51 by Join2 »

6741e58d12b70icemann

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So you hate classic FPS with actual gameplay but love two wep limit "realism" shooting gallery FPS that barely qualifies as a game. Thanks for clarifying.

Hell no. I love classic FPS. It's where you draw the line at classic or retro that makes a distinction though. Anyway. Turok was pretty good from what I recall of it.

Medal of Honor (99) was alright, but frontline had that awesome sequence (ripped pretty much entirely from the movie "Saving Private Ryan") with the charge on the nazi turret towers on the beach. If you had your ps2 setup to a surround sound system, that section was superb.

Red Faction on consoles certainly had singleplayer. Started out with the rebellion kicking off in the mines, and then moved on to other bits. Unique game for it's time with completely destructible terrain, so if you couldn't find the keycard to a door, you just blow the walls up around it to get through. Later on, had submarine battle sections, stealth bits etc etc. The sequel on the other hand - meh.

As for other fps games, I know that bit was not directed at me specifically, but again it depends on where you draw the line at classic retro fps, as prior to the n64 and playstation consoles there was barely any fps games on the consoles I owned (Atari 2600, Sega Master System and SNES). On the SNES there was Doom, Wolfenstein 3D and Noah's Ark and that's all on there (that I know of) not counting FPS sections in games that were largely not FPS (eg Jurassic Park, Lawnmower Man etc).

Once you jump to the ps1 and beyond though sure, was heaps.

6741e58d12ed3krumpet

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This is fake news and revisionist history. Goldeneye is also worse than almost every FPS that was released prior. This dumb shit needs to stop, it's all over the internet.
Consoles at that point in time had competent versions of some of the very best PC shooters (Doom, Duke Nukem 3D), as well as some nice far superior (to GE) shooters of their own (Turok, Alien Trilogy, Doom 64).

Yeah there were some alright games on console at the time, but PC was king for FPS in those days. Feel a big part of games like Doom and Quake was the modding and internet multiplayer. Didn't really have that kind of multiplayer on console until Halo / XBox era.
Acknowledged by: icemann

6741e58d12ff0icemann

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First I witnessed of massive multiplayer in a console FPS was Resistance 2, with 60 player team matches (of 30 on 30). That was mayhem, and really damn good. And it also had class based modes of 8 players vs computer opponents, with various objectives to complete long before Mass Effect 3 did a similar type of thing (by 5 years).

6741e58d1357asarge945

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I remember playing Battlefield 2 (and the vastly superior 2142) with 64 player matches, which were also absolutely insane.

The era of large-scale multiplayer shooters is over. Now everything is 16 players max. Personally I blame lazy/cheap game publishers not being willing to maintain servers, so instead we are limited by the home internet and processing power of peer-to-peer consoles, which are lackluster.
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