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Topic: SS2 - Trying to improve the multiplayer
Page: « 1 [2]
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6741aa754a2a8Pacmikey

« Last Edit: 20. August 2023, 01:58:03 by Pacmikey »
Acknowledged by: Chandlermaki

6741aa754a958Pacmikey

« Last Edit: 20. August 2023, 20:52:28 by Pacmikey »
Acknowledged by: RocketMan
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figgis
Oh, man, this is absoutely, bloody brilliant!
This is something I have been dreaming of but never put in the effort and time (nor might I have the skill..) to realise myself. I suppose the download links expired - any chance they can be "revived"? Loving this!!

Thanks so much for making this, figgis.
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RocketManDude, I wish I was alive when people used them. I'd love to lug around a pocket ISM Model Router with me everywhere.
If you mean the file ' dark_mp_patched_v1.zip', that is still available.

Figgis, I'm not interested in multiplayer personally, but I like the look of your menu mod to skip the assignment videos at the start of the game. Is this mod safe to use with other mods, or will it clash or break some of them, do you (or anyone else ) know?
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Dan
Reuploaded. Unfortunately I can't seem to set those two files' expiration dates to unlimited, the max I can set is 6 months.

Figgis, I'm not interested in multiplayer personally, but I like the look of your menu mod to skip the assignment videos at the start of the game. Is this mod safe to use with other mods, or will it clash or break some of them, do you (or anyone else ) know?
All these should work fine with at least SCP. I haven't tested the quick start with any other mods, but I'd imagine it'll only break if the intro mission is completely different.
Acknowledged by: Dan
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Figgis, that mini-mod SS2 Quick Start is great! It should be recommended as an option for anyone who plays through System Shock 2 more than a couple of times.
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Problem 1: The player cap.

Despite the player cap technically being 4, it seems impossible to get a game going with more than 3: whenever the 4th joins, someone else gets kicked out of the lobby. While it defaults to 4, nothing seems to actually be hard-wired to it being 4, so it can be easily changed.

The value can be found at offset 0x2E121 into ss2.exe and changed from 04 to a larger number, such as 0A. The same limit value is at offset 0x2F440 in Thief2MP.exe.

After changing it to 5 I've discovered that now 4 people can get into the lobby and the 5th player joining triggers the same bug described above. I suppose the "solution" is to just set it to N+1, where N is the desired player cap. The same seems to apply to Thief 2.
tremendous thanks for this, figgis! we were struggling to figure out why we could never get more than three players into a t2 newdark multiplayer lobby. seems it was indeed that DEFAULT_MAX_PLAYERS setting that was at fault, and your patched exe works great. i am so glad that you posted this info here!

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