67f19aa6f2d68

67f19aa704c9e
1 Guest is here.
 

Topic: SS2 - Trying to improve the multiplayer
Page: « 1 [2]
Read 7300 times  

67f19aa706437Pacmikey

« Last Edit: 20. August 2023, 01:58:03 by Pacmikey »
Acknowledged by: Chandlermaki

67f19aa706b74Pacmikey

« Last Edit: 20. August 2023, 20:52:28 by Pacmikey »
Acknowledged by: RocketMan
67f19aa7074d8
figgis
Oh, man, this is absoutely, bloody brilliant!
This is something I have been dreaming of but never put in the effort and time (nor might I have the skill..) to realise myself. I suppose the download links expired - any chance they can be "revived"? Loving this!!

Thanks so much for making this, figgis.
67f19aa7080fa
RocketManDude, I wish I was alive when people used them. I'd love to lug around a pocket ISM Model Router with me everywhere.
If you mean the file ' dark_mp_patched_v1.zip', that is still available.

Figgis, I'm not interested in multiplayer personally, but I like the look of your menu mod to skip the assignment videos at the start of the game. Is this mod safe to use with other mods, or will it clash or break some of them, do you (or anyone else ) know?
67f19aa7089e9
Dan
Reuploaded. Unfortunately I can't seem to set those two files' expiration dates to unlimited, the max I can set is 6 months.

Figgis, I'm not interested in multiplayer personally, but I like the look of your menu mod to skip the assignment videos at the start of the game. Is this mod safe to use with other mods, or will it clash or break some of them, do you (or anyone else ) know?
All these should work fine with at least SCP. I haven't tested the quick start with any other mods, but I'd imagine it'll only break if the intro mission is completely different.
Acknowledged by: Dan
67f19aa7091dc
Figgis, that mini-mod SS2 Quick Start is great! It should be recommended as an option for anyone who plays through System Shock 2 more than a couple of times.
67f19aa709d39
Problem 1: The player cap.

Despite the player cap technically being 4, it seems impossible to get a game going with more than 3: whenever the 4th joins, someone else gets kicked out of the lobby. While it defaults to 4, nothing seems to actually be hard-wired to it being 4, so it can be easily changed.

The value can be found at offset 0x2E121 into ss2.exe and changed from 04 to a larger number, such as 0A. The same limit value is at offset 0x2F440 in Thief2MP.exe.

After changing it to 5 I've discovered that now 4 people can get into the lobby and the 5th player joining triggers the same bug described above. I suppose the "solution" is to just set it to N+1, where N is the desired player cap. The same seems to apply to Thief 2.
tremendous thanks for this, figgis! we were struggling to figure out why we could never get more than three players into a t2 newdark multiplayer lobby. seems it was indeed that DEFAULT_MAX_PLAYERS setting that was at fault, and your patched exe works great. i am so glad that you posted this info here!

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
1 Guest is here.
Acknowledged by: ThiefsieFool
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67f19aa70da0a