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Put simply, you hoard more = you get more enemies free-roaming.
It doesn't matter to me in the slightest.
Had another idea for you. Very different approach, probably simplest, most fair and effective system ss2 can have considering its mechanics, though not sure if technically viable to pull off.Don't invoke any degradation whatsoever. Instead, the more items the player has picked up and hoarded in the elevator + across all levels, the more the enemy spawn density increases. Put simply, you hoard more = you get more enemies free-roaming.Beyond the obvious considerations - whether this can be somehow fairly measured and dynamically balanced - I would imagine restoring the old system shock 1 function of Vaporising items would be necessary as means for the player to 'anti-hoard' when they find that spawns are getting a little overwhelming in relation to their current stash size. risk / reward ratio.EDIT: further idea. if setting up a completely new 'vaporize' framework is too much of a hassle, a possible creative alternative would be to turn the little trashcan bins in the game environment into such containers that vaporize and destroy items placed in them - I believe RSD introduced ability to drop items from inventory into in-world containers, so could possibly be hooked up to that pre-existing framework.