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673f7fe8c71cdXkilljoy98

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I figured out how to extract files from the Remake Demo

1. Download the Unreal Engine (I used the most recent one (5.1) which seems to work but idk if it matters, 4.27.0 if you wanna use the one it was built in)

2. Open the command prompt

3. Go to the unreal files and find UnrealPak.exe (which is found at ...\Epic Games\UE_5.1\Engine\Binaries\Win64)

4. Drag and drop UnrealPak.exe to the command prompt and hit space

5. Go to the System Shock Remake Demo files and find SystemShock-Windows.pak (which is found at ....\System Shock Demo\SystemShock\Content\Paks) and copy it to another folder

6. Drag SystemShock-Windows.pak to the command prompt and hit space

7. Type: -Extract and then hit space

8. Create a folder to put the extracted files in and drag the folder to the command prompt

9. Hit enter (may take a couple hits) and then it will all be extracted to that folder

Here is a video that I followed:
https://www.youtube.com/watch?v=AElxgCRXF64

To convert the files to another format, use something like umodel

I still need to view all of the stuff or figure out how to mod it, I tried to open the project folder but it said it needed C++ and the files are saved in an unreal file type so still working on looking at it but I wanted to share how to do it so others can do the same
« Last Edit: 07. March 2023, 04:28:23 by Xkilljoy98 »

673f7fe8c7327Xkilljoy98

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Damn this is harder than I thought it would be, nothing wants to load or be easily converted into something I could use

Music is in pieces, and it is all saved in UEXP and UASSET

Edit: Ok so I am using an unreal asset extractor and it seems to be working, just need to fit all the music bits together
« Last Edit: 21. February 2023, 16:59:45 by Xkilljoy98 »

673f7fe8c7451Xkilljoy98

  • Company: N/A
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This seems to work with the Demo files but upon trying it with the Beta it did not work, wonder why and if it will work with the final release.
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Is that possible or are there just not enough psi hypos in the world?
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