You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
WTF are you talking about.
Kind of amused at people on Reddit being so angry at my making a mod to enable texture filtering that they had to make a whole thread attacking the very idea of anyone being unhappy with the pixellated look.
Lolwut. You're telling us you didn't shit yourself the first time you encountered a weaver, telepath, or technopath?
The security guards in Half-Life usually drop dead within a minute of the player meeting them.
Most of the living humans you encounter in Prey are part of the plot, so it pretty much has to keep them safely away from everything "interesting".
Most games don't have randomization. Deus Ex doesn't have any randomization. Are you saying Deus Ex has no replayability?
Never understood how much people seem to hate on Reddit as a whole, it's basically just a set of oddly-sorted forums. Some are toxic, others are fine, totally dependent on the subreddit in question.
Not at all, no. But randomization (done properly) would benefit replays of the game. In Prey, it's just too easy to know before you enter a level, roughly where you will find the enemies. Compare them to, say, System Shock 2, which handles this much better. In SS2, it genuinely feels like you can randomly encounter an enemy almost everywhere, which really increases the tension and atmosphere.
I was not aware than on lower difficulty levels for mission it apparently is a bit more blatant on what your goals are. How that is communicated I dunno.