You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
Now, the real debate is which version or remix of the music should I be using for this mod?
For anyone interested in modding the game, I've been using three tools:1) FModel lets you browse Unreal pak files and view or export the data inside.2) UAssetGUI lets you edit packaged Unreal asset files.3) A tool helpfully named "Asset Editor", which has a handy option for create patch pak files without having to do it on the command line. While the other two are their top search results, I have no idea where you'd find this for download (I got it off @ThiefsieFool)
I figured out how to extract files from the Remake Demo1. Download the Unreal Engine (I used the most recent one (5.1) which seems to work but idk if it matters, 4.27.0 if you wanna use the one it was built in)2. Open the command prompt3. Go to the unreal files and find UnrealPak.exe (which is found at ...\Epic Games\UE_5.1\Engine\Binaries\Win64)4. Drag and drop UnrealPak.exe to the command prompt and hit space5. Go to the System Shock Remake Demo files and find SystemShock-Windows.pak (which is found at ....\System Shock Demo\SystemShock\Content\Paks) and copy it to another folder6. Drag SystemShock-Windows.pak to the command prompt and hit space7. Type: -Extract and then hit space8. Create a folder to put the extracted files in and drag the folder to the command prompt9. Hit enter (may take a couple hits) and then it will all be extracted to that folderHere is a video that I followed:https://www.youtube.com/watch?v=AElxgCRXF64To convert the files to another format, use something like umodelI still need to view all of the stuff or figure out how to mod it, I tried to open the project folder but it said it needed C++ and the files are saved in an unreal file type so still working on looking at it but I wanted to share how to do it so others can do the same
Are gameplay mods possible?I would like to make a mod to prevent the game disabling spawning entirely when deck security is 0%. Obviously it should slow down, but not stop completely.ALSO, for the music mod stuff, I feel like it will work better if the tracks are mixed in a way that's more ambient and dark/slow, rather than just porting over existing versions, because the remake is quite a bit darker than the original, so a more tense, scarier soundtrack makes sense.
Some are, depends on which parts of the system are written in C++ vs which ones are in Blueprints.I don't have the skill to make remixes of the soundtrack.
He has given permission to use his music for a mod