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voodoo47Hey, for what it's worth, I managed to find a workaround. It's not perfect, but it will produce the same basic effect, and has nothing to do with sound schemas.
schema fire_pistol_stdarchetype WEAPON_FIREvolume -100f_pist1 f_pist2 f_pist3env_tag (Event Shoot) (WeaponType Pistol) (AmmoType Std) (WeaponMode 0 1)schema exp_stdarchetype EXPLO_SCHexpstd1 expstd2 expstd3env_tag (Event Create) (ExplosionType ExpStd)schema elec_sparksarchetype AMB_SCHvolume -500poly_loop 2 1500 1900elecspk1 elecspk2 elecspk3 elecspk4 elecspk5 elecspk6
yes, around 256 max schemas. that is not a lot.