673f1f54a1d0d

673f1f54a2fc9
1 Guest is here.
 
673f1f54a3598
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

673f1f54a3714voodoo47

673f1f54a3762
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
673f1f54a39d1
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

673f1f54a3a89voodoo47

673f1f54a3ad5
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
673f1f54a3d47
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

673f1f54a3df8voodoo47

673f1f54a3e44
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

673f1f54a4052sarge945

673f1f54a40a5
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

673f1f54a4144voodoo47

673f1f54a4192
toggle will only work on AIs that already exist iirc.

673f1f54a422bsarge945

673f1f54a4290
I get no effect whatsoever. The enemies already in the map still attack me as normal.

673f1f54a4330voodoo47

673f1f54a437e
that would suggest editor issue/being broken. new clean SS2 install recommended.

673f1f54a45aaZylonBane

673f1f54a4607
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

673f1f54a469dvoodoo47

673f1f54a46e8
could have sworn freshly spawned grubs ignore it.

673f1f54a47a9sarge945

673f1f54a47f3
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

673f1f54a49b4ZylonBane

673f1f54a4a08
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

673f1f54a4c73Nameless Voice

673f1f54a4cc7
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

673f1f54a508bRoSoDude

673f1f54a50de
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

In which year was System Shock released:
1 Guest is here.
An excellent response.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f1f54a80c1