673f4de6dab58

673f4de6dbd0c
1 Guest is here.
 
673f4de6dc25d
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

673f4de6dc3d8voodoo47

673f4de6dc426
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
673f4de6dc683
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

673f4de6dc77bvoodoo47

673f4de6dc7cc
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
673f4de6dca1e
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

673f4de6dcaccvoodoo47

673f4de6dcb17
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

673f4de6dcd37sarge945

673f4de6dcd8b
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

673f4de6dce1fvoodoo47

673f4de6dce6b
toggle will only work on AIs that already exist iirc.

673f4de6dcf02sarge945

673f4de6dcf4d
I get no effect whatsoever. The enemies already in the map still attack me as normal.

673f4de6dcfd7voodoo47

673f4de6dd021
that would suggest editor issue/being broken. new clean SS2 install recommended.

673f4de6dd236ZylonBane

673f4de6dd28a
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

673f4de6dd31fvoodoo47

673f4de6dd366
could have sworn freshly spawned grubs ignore it.

673f4de6dd42fsarge945

673f4de6dd47a
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

673f4de6dd652ZylonBane

673f4de6dd6a5
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

673f4de6dd909Nameless Voice

673f4de6dd95e
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

673f4de6ddd83RoSoDude

673f4de6dddd7
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
1 Guest is here.
And good luck, good luck, good luck, good luck, good luck. I heard you needed some.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f4de6decef