6741ac271270e

6741ac2713c95
2 Guests are here.
 
6741ac2714234
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

6741ac27143fbvoodoo47

6741ac271444d
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
6741ac271468b
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

6741ac271473cvoodoo47

6741ac2714787
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
6741ac27149c0
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

6741ac2714a80voodoo47

6741ac2714ad2
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

6741ac2714d02sarge945

6741ac2714d53
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

6741ac2714dfcvoodoo47

6741ac2714e4b
toggle will only work on AIs that already exist iirc.

6741ac2714ee0sarge945

6741ac2714f2b
I get no effect whatsoever. The enemies already in the map still attack me as normal.

6741ac2714fb6voodoo47

6741ac2715000
that would suggest editor issue/being broken. new clean SS2 install recommended.

6741ac271521eZylonBane

6741ac271526d
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

6741ac271533avoodoo47

6741ac2715388
could have sworn freshly spawned grubs ignore it.

6741ac271545esarge945

6741ac27154ad
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

6741ac2715678ZylonBane

6741ac27156c7
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

6741ac2715918Nameless Voice

6741ac2715969
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

6741ac2715ce4RoSoDude

6741ac2715d34
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

In which year was System Shock 2 released:
2 Guests are here.
I spell my name Coleenh, but I pronounce it Brandon.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741ac2716c9d