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//Some data+++ObjProp 1234 "DesignNoteSS"{ "" "myModData1=0;myModData2=0;"}+ObjProp 1234 "Scripts"{ "Script 1" "myScript"}
//Some data+++ObjProp 1234 "DesignNoteSS"{ "" "yourModData1=0;yourModData2=0;"}+ObjProp 1234 "Scripts"{ "Script 2" "yourScript"}
+ObjProp 1234 "DesignNoteSS"{ "" "myModData1=0;myModData2=0;yourModData1=0;yourModData2=0;"}+ObjProp 1234 "Scripts"{ "Script 1" "myScript" "Script 2" "yourScript"}
+ObjProp 1234 "Scripts"{ "Script 1" "myScript"}
+AddScript 1234 "myScript"{}
Mission4:"Feb. 23, 2113 Time to get off the UNN Antigua and back to Wake Island Station, and not a month too soon. Five months into your posting, the Gunnery Sergeant snapped during a training exercise, and killed half a troop with live plasma fire before you tackled her. After that, you were in charge of the exercises, and in the months after, got pretty good with the low-energy beam weapons. You've gained +1 Energy Weapons and +1 Cybernetic Affinity. This mod is really cool"
Mission5:"Feb. 23, 2113 Time to get out of the Asteroid Belt and back to Wake Island Station. You'll probably have nightmares about cramped little tunnels for years, but you and the team got the jobs done. A combination of EMP grenades and high explosives will stop most hostile machinery, and in your year in the Belt, you got a lot of practice at knocking the 'borgs and 'bots right back to the assembly line. You've gained +1 Heavy Weapons and +1 Cybernetic Affinity. This mod is also really cool"
//Create PipeCreate -1050{ +ObjProp "Position" { "Location" "-214.179, -47.2608, 40.12" "Heading" 0 "Pitch" 0 "Bank" 2724 }}
//Create PipeCreate "Marker"{ +ObjProp "Position" { "Location" "-214.179, -47.2608, 40.12" "Heading" 0 "Pitch" 0 "Bank" 2724 } +ObjProp "Scripts" { "Script 0" "rickObjectPlace" "Don't inherit" false }}
class rickObjectPlace extends SqRootScript{ //Run Once function OnBeginScript() { local created = Object.Create(-1050); Object.Teleport(created, Object.Position(self), Object.Facing(self)); Object.Destroy(self); }}