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DML1//drop SelfLit onto rapiers already placed in levelsObjProp -24 "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp -24 "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="SelfLit"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}+ObjProp -24 "SelfLitRad" //Electro Shock{ "" 30}+ObjProp -24 "AnimLight" //Electro Shock{ "Mode" "slide smoothly" "min brightness" 160 "max brightness" 280 "millisecs to brighten" 1400 "millisecs to dim" 1000 "Dynamic Light" true}
A properly-functioning laser rapier wouldn't have any "waves" of energy at all. It would maintain a constant, steady energy output.
Objection your honor, rule of cool
I wonder if it's possible to use the refraction heat particles around the rapier, that would look crazy good, at least in theory.Any genius can create a minimod that adds them?
Dark has a limit on the number of dynamic lights that can be created
32, so you'll be fine unless you spawn them en masse via the console.
(looks at code)Haven't discovered arrays yet, have you?