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so as mentioned, ideally, you would load your modified Secmod3.1999 into the editor (open any map), then hit F3 and put -1 in, then click Export, then Export All, a text file will be created. do the same with unmodified Secmod3.1999, and compare the two resulting files with WinDiff (compare files, select the first one then the second one, then select the comparison and click expand, windiff will highlight your changes).note the changes down, once you have that, you can create a dml that will apply them for you without touching the actual gamesys in the editor (that's the idea here).
DML1//modifying the hit points for the blast turretObjProp "Blast Turret" "MAX_HP"{ "" 400}