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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 6 [7] 8 ... 12 »
Read 18057 times  

67407a743273fNameless Voice

Re: SCP Beta 5 Issue Reporting
67407a74327cc
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

67407a7432997ZylonBane

Re: SCP Beta 5 Issue Reporting
67407a74329f2
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

67407a7432ad3Nameless Voice

Re: SCP Beta 5 Issue Reporting
67407a7432b2c
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

67407a7432bcbZylonBane

Re: SCP Beta 5 Issue Reporting
67407a7432c19
Yeah, links and receptrons have had move up / down buttons for years now.

67407a7432cc2ZylonBane

Re: SCP Beta 5 Issue Reporting
67407a7432d0e
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

67407a7432e07voodoo47

Re: SCP Beta 5 Issue Reporting
67407a7432e53
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

67407a74330c8sarge945

Re: SCP Beta 5 Issue Reporting
67407a7433121
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

67407a7433204ZylonBane

Re: SCP Beta 5 Issue Reporting
67407a743328a
How have I never heard of this glitch before?

https://www.youtube.com/watch?v=QaN7FBjfL_0

67407a7433318voodoo47

Re: SCP Beta 5 Issue Reporting
67407a7433364
told you we are here forever.

67407a74333f8ZylonBane

Re: SCP Beta 5 Issue Reporting
67407a743344a
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

67407a74334e5Nameless Voice

Re: SCP Beta 5 Issue Reporting
67407a7433532
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

67407a7433648ZylonBane

Re: SCP Beta 5 Issue Reporting
67407a74336d6
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

67407a7433776voodoo47

Re: SCP Beta 5 Issue Reporting
67407a74337d3
bleh. no.
Acknowledged by: Salk

67407a7433899ZylonBane

Re: SCP Beta 5 Issue Reporting
67407a74338e6
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

67407a74339dcZylonBane

Re: SCP Beta 5 Issue Reporting
67407a7433a2a
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

67407a7433ab3voodoo47

Re: SCP Beta 5 Issue Reporting
67407a7433b08
it's okay.

67407a7433b93ZylonBane

Re: SCP Beta 5 Issue Reporting
67407a7433bde
Hold on, I'm going to tweak the tint until you LOVE IT.

67407a7433c69voodoo47

Re: SCP Beta 5 Issue Reporting
67407a7433cb5
heh. that actually made me smile.

67407a7433d5dsarge945

Re: SCP Beta 5 Issue Reporting
67407a7433da9
When are you adding tons of bloom (Bloome??) and horrible blurry AA that makes it impossible to see 3 feet in front of you?

It's not a truly modern experience without these "features"

67407a7433e35ZylonBane

Re: SCP Beta 5 Issue Reporting
67407a7433e80
You seem to have a confused notion of what "AA" is.

67407a743418esarge945

Re: SCP Beta 5 Issue Reporting
67407a74341f7
You seem to have a confused notion of what "AA" is.

Nah, modern temporal AA is a blurry mess.

https://www.youtube.com/watch?v=YEtX_Z7zZSY

You probably haven't played many recent AAA games (I don't blame you) so probably haven't seen this in action, but it's really awful.
« Last Edit: 23. May 2024, 23:44:18 by sarge945 »

67407a74342aavoodoo47

Re: SCP Beta 5 Issue Reporting
67407a74342ff
most of the people here are nearing their fifties. AA and motion blur are now a function of the eyes, not the gpu.

67407a74345bfsarge945

Re: SCP Beta 5 Issue Reporting
67407a743465f
AA and motion blur are now a function of the eyes, not the gpu.

Don't say this too loud, or Nvidia will patent it and their next cards will contain an exclusive chip that stabs you in the eye repeatedly until your vision is below a certain threshold. Then a year later AMD will release an open source version that will be better in every way but which nobody will use.

67407a7434838ZylonBane

Re: SCP Beta 5 Issue Reporting
67407a74348c5
Ever since I first played SS2, it's irritated me that once you step on some worms or get bitten by a spider, you either hope you have some anti-toxin hypos, or you WILL die, eventually. Unlike radiation poisoning, which ironically decays quite quickly.

SCP makes this somewhat less harsh by fixing medbeds to remove toxins, but it still feels kind of absurd that a finite amount of toxin can theoretically deal an infinite amount of damage, since you can just run around indefinitely while poisoned, consuming healing items to keep it from killing you.

So I wonder if it would be a good change to make toxins decay.

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