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Topic: SCP Beta 5/6/7 Issue Reporting
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6844167de0fa7sarge945

Re: SCP Beta 5 Issue Reporting
6844167de1016
I agree

The health system is very well designed.

6844167de11caZylonBane

Re: SCP Beta 5 Issue Reporting
6844167de1271
Thoughts on making exploded Protocol Droids spawn a Diagnostic/Repair Module ("cheeseborger") into the world when the player has Cyber-Assimilation? Would make that OS upgrade slightly less useless.

6844167de13eevoodoo47

Re: SCP Beta 5 Issue Reporting
6844167de1450
slightly odd, but not that much. wouldn't guarantee the drop though, there is an explosion involved.

6844167de15d3sarge945

Re: SCP Beta 5 Issue Reporting
6844167de1631
RSD makes the OS Upgrade slightly less useless by always dropping the module, but requiring the upgrade in order to use them, so you can save them up for when you need them until you get the upgrade. If you don't get the upgrade, they are another useless junk item you can recycle for nanites.

They are still somewhat rare, but this mitigates that quite a lot.

Add a few into the world, and the distribution is about perfect.

To me that seems like a better approach than making protocol droids drop them. Especially since it incentivises you to purposely trigger protocol droid boxes, which seems backwards to me - you should be avoiding spawning more enemies, not deliberately farming them. They also spawn rather frequently on the Recreation deck, which might make them overabundant.
« Last Edit: 02. February 2024, 12:20:25 by sarge945 »

6844167de19e5RoSoDude

Re: SCP Beta 5 Issue Reporting
6844167de1a3d
Protocol Droids explode into a bunch of little pieces; leaving an intact diagnostic/repair module seems a little ridiculous. The larger droids explode in such a way that leaves their hull intact, which could preserve their stored contents.

Particularly weird is the idea that it would be dropped only if you have a certain trait, which is supposed to give the ability to extract it from robot corpses. So, is the player just noticing that it exists now that they have a trait, or what?

6844167de1d04ThiefsieFool

Re: SCP Beta 5 Issue Reporting
6844167de1d74
Why not on turrets? Especially given the situation where laser turrets rarely drop anything and blast turrets don't drop anything.

Also, if you want to change how much health each monster gives you without creating new items, you can tweak the base cheeseborger heal value to something lower that acts as the multiplicand, then make different monsters drop bigger or smaller stack counts of cheeseborgers, by making them drop an object that inherits from the base cheeseborger, with a stack count set and name/look strings set to be the same as the base cheeseborger.
This way big bots can drop 2-3 cheeseborgers while smaller bots only drop 1.
And now that I think about it, this technique could also be used to make cheeseborgers that have a chance to be destroyed on spawn, so that for instance big bots always drop a cheeseborger, but smaller bots only have a chance of dropping one.

6844167de1e9fZylonBane

Re: SCP Beta 5 Issue Reporting
6844167de1efe
So y'know how in Thief you can activate buttons with arrows, and in Prey you can activate buttons with the foam dart gun? Can anyone think of anything game-breaking that could happen if SS2 buttons were given the ability to activate when shot?

Now, I don't think this would be particularly useful, but it would be a fun way to round out the simulation.

6844167de1fcevoodoo47

Re: SCP Beta 5 Issue Reporting
6844167de2028
game breaking no, but intended way of puzzle solving breaking yes - would allow the player to avoid half the acrobatics at the start of rick1, for example.

that said, sure why not, sometimes you just gotta have fun.

6844167de214aZylonBane

Re: SCP Beta 5 Issue Reporting
6844167de21fd
Are you talking about the button to extend the bridge? That's only visible from inside the room it's in.

6844167de22c1voodoo47

Re: SCP Beta 5 Issue Reporting
6844167de2396
aha, true, you would have to use splash damage there.

6844167de24b9ZylonBane

Re: SCP Beta 5 Issue Reporting
6844167de251a
Actually now that I think about this, there are surprisingly few ordinary buttons across the entire Von Braun, and barely any that are visible from more than like six feet away.

6844167de261avoodoo47

Re: SCP Beta 5 Issue Reporting
6844167de2672
very few large open spaces or long corridors - it's a spaceship after all. so yeah, I think this could be safely implemented, not much actual use but fun nevertheless.

I think you could pop the button that restores the lights after the rec2 closet assassin trap is sprung without having to drop to the lower floor, so there you go, a place where you could actually use this to your advantage.

6844167de27d9Nameless Voice

Re: SCP Beta 5 Issue Reporting
6844167de283d
I can't help but think that shooting a button with a gun would just destroy the button instead of activating it.  But I guess they make their buttons out of something really sturdy in the future.
Acknowledged by: Chandlermaki

6844167de28edZylonBane

Re: SCP Beta 5 Issue Reporting
6844167de295d
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

6844167de2c2ctiphares4

Re: SCP Beta 5 Issue Reporting
6844167de2c89
can't you make all the lights destroyable & also repairable by the player.. to round out the simulation?

6844167de2d6dZylonBane

Re: SCP Beta 5 Issue Reporting
6844167de2dfc
I swear to god, before I die I must figure out whether this guy is a committed troll or just hopelessly neurodivergent.

6844167de31e3Nameless Voice

Re: SCP Beta 5 Issue Reporting
6844167de324b
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

Sounds like you're saying that we should make snacks destructible.

6844167de330eZylonBane

Re: SCP Beta 5 Issue Reporting
6844167de3403
Blastable Snacks(TM) mod, coming right up.

6844167de34f5voodoo47

Re: SCP Beta 5 Issue Reporting
6844167de3560
and everything you destroy, yields one nanite.

6844167de3699ZylonBane

6844167de3802voodoo47

Re: SCP Beta 5 Issue Reporting
6844167de3879
might as well go full pants on head on it.

6844167de3af5Nameless Voice

Re: SCP Beta 5 Issue Reporting
6844167de3b96
I was more thinking they would explode in a shower of snacks, similar to what happens when you eat crisps in SecMod.

6844167de3c49sarge945

Re: SCP Beta 5 Issue Reporting
6844167de3d9e
everything in the game should explode into treats

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so this is what it's like to be hot and/or charming...
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