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Topic: SCP Beta 5/6/7 Issue Reporting
Page: « 1 [2] 3 ... 16 »
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682a1b40a3c54sarge945

Re: SCP Beta 5 Issue Reporting
682a1b40a3cbc
I agree

The health system is very well designed.

682a1b40a3df5ZylonBane

Re: SCP Beta 5 Issue Reporting
682a1b40a3e49
Thoughts on making exploded Protocol Droids spawn a Diagnostic/Repair Module ("cheeseborger") into the world when the player has Cyber-Assimilation? Would make that OS upgrade slightly less useless.

682a1b40a3f44voodoo47

Re: SCP Beta 5 Issue Reporting
682a1b40a3f90
slightly odd, but not that much. wouldn't guarantee the drop though, there is an explosion involved.

682a1b40a40b7sarge945

Re: SCP Beta 5 Issue Reporting
682a1b40a4102
RSD makes the OS Upgrade slightly less useless by always dropping the module, but requiring the upgrade in order to use them, so you can save them up for when you need them until you get the upgrade. If you don't get the upgrade, they are another useless junk item you can recycle for nanites.

They are still somewhat rare, but this mitigates that quite a lot.

Add a few into the world, and the distribution is about perfect.

To me that seems like a better approach than making protocol droids drop them. Especially since it incentivises you to purposely trigger protocol droid boxes, which seems backwards to me - you should be avoiding spawning more enemies, not deliberately farming them. They also spawn rather frequently on the Recreation deck, which might make them overabundant.
« Last Edit: 02. February 2024, 12:20:25 by sarge945 »

682a1b40a4354RoSoDude

Re: SCP Beta 5 Issue Reporting
682a1b40a43a4
Protocol Droids explode into a bunch of little pieces; leaving an intact diagnostic/repair module seems a little ridiculous. The larger droids explode in such a way that leaves their hull intact, which could preserve their stored contents.

Particularly weird is the idea that it would be dropped only if you have a certain trait, which is supposed to give the ability to extract it from robot corpses. So, is the player just noticing that it exists now that they have a trait, or what?

682a1b40a4617ThiefsieFool

Re: SCP Beta 5 Issue Reporting
682a1b40a4667
Why not on turrets? Especially given the situation where laser turrets rarely drop anything and blast turrets don't drop anything.

Also, if you want to change how much health each monster gives you without creating new items, you can tweak the base cheeseborger heal value to something lower that acts as the multiplicand, then make different monsters drop bigger or smaller stack counts of cheeseborgers, by making them drop an object that inherits from the base cheeseborger, with a stack count set and name/look strings set to be the same as the base cheeseborger.
This way big bots can drop 2-3 cheeseborgers while smaller bots only drop 1.
And now that I think about it, this technique could also be used to make cheeseborgers that have a chance to be destroyed on spawn, so that for instance big bots always drop a cheeseborger, but smaller bots only have a chance of dropping one.

682a1b40a4747ZylonBane

Re: SCP Beta 5 Issue Reporting
682a1b40a4793
So y'know how in Thief you can activate buttons with arrows, and in Prey you can activate buttons with the foam dart gun? Can anyone think of anything game-breaking that could happen if SS2 buttons were given the ability to activate when shot?

Now, I don't think this would be particularly useful, but it would be a fun way to round out the simulation.

682a1b40a4838voodoo47

Re: SCP Beta 5 Issue Reporting
682a1b40a48be
game breaking no, but intended way of puzzle solving breaking yes - would allow the player to avoid half the acrobatics at the start of rick1, for example.

that said, sure why not, sometimes you just gotta have fun.

682a1b40a4957ZylonBane

Re: SCP Beta 5 Issue Reporting
682a1b40a49a9
Are you talking about the button to extend the bridge? That's only visible from inside the room it's in.

682a1b40a4a2fvoodoo47

Re: SCP Beta 5 Issue Reporting
682a1b40a4a79
aha, true, you would have to use splash damage there.

682a1b40a4b11ZylonBane

Re: SCP Beta 5 Issue Reporting
682a1b40a4b65
Actually now that I think about this, there are surprisingly few ordinary buttons across the entire Von Braun, and barely any that are visible from more than like six feet away.

682a1b40a4c25voodoo47

Re: SCP Beta 5 Issue Reporting
682a1b40a4c72
very few large open spaces or long corridors - it's a spaceship after all. so yeah, I think this could be safely implemented, not much actual use but fun nevertheless.

I think you could pop the button that restores the lights after the rec2 closet assassin trap is sprung without having to drop to the lower floor, so there you go, a place where you could actually use this to your advantage.

682a1b40a4d7bNameless Voice

Re: SCP Beta 5 Issue Reporting
682a1b40a4dc9
I can't help but think that shooting a button with a gun would just destroy the button instead of activating it.  But I guess they make their buttons out of something really sturdy in the future.
Acknowledged by: Chandlermaki

682a1b40a4e5dZylonBane

Re: SCP Beta 5 Issue Reporting
682a1b40a4eb0
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

682a1b40a506ftiphares4

Re: SCP Beta 5 Issue Reporting
682a1b40a50c9
can't you make all the lights destroyable & also repairable by the player.. to round out the simulation?

682a1b40a5162ZylonBane

Re: SCP Beta 5 Issue Reporting
682a1b40a51b0
I swear to god, before I die I must figure out whether this guy is a committed troll or just hopelessly neurodivergent.

682a1b40a53c9Nameless Voice

Re: SCP Beta 5 Issue Reporting
682a1b40a541d
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

Sounds like you're saying that we should make snacks destructible.

682a1b40a54adZylonBane

Re: SCP Beta 5 Issue Reporting
682a1b40a5506
Blastable Snacks(TM) mod, coming right up.

682a1b40a5590voodoo47

Re: SCP Beta 5 Issue Reporting
682a1b40a55dd
and everything you destroy, yields one nanite.

682a1b40a565dZylonBane

682a1b40a5741voodoo47

Re: SCP Beta 5 Issue Reporting
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might as well go full pants on head on it.

682a1b40a582dNameless Voice

Re: SCP Beta 5 Issue Reporting
682a1b40a587a
I was more thinking they would explode in a shower of snacks, similar to what happens when you eat crisps in SecMod.

682a1b40a58fesarge945

Re: SCP Beta 5 Issue Reporting
682a1b40a5953
everything in the game should explode into treats

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