6837769e613b0

6837769e649ef
2 Guests are here.
 

Topic: SCP Beta 5/6/7 Issue Reporting
Page: « 1 ... 14 [15] 16 »
Read 113546 times  

6837769e652c0ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e65323
Well then, the warning is correct. By installing a 17-year-old mod that replaces earth.mis, you started your game with not-SCP. It's a good thing we added that check, because lord only knows how screwed up your game would have become.

6837769e65430vladdrak

Re: SCP Beta 5/6 Issue Reporting
6837769e65485
So I can see how one might think that there could be a distinct possibility that you are not 100% wrong right there.  :thinking:

6837769e6559dvoodoo47

Re: SCP Beta 5/6 Issue Reporting
6837769e655f2
it's not the 17 years, it's just that mods that replace maps are not compatible with SCP, as simple as that.

6837769e656e6ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e65735
It kind of is, because any mod that ancient was created without any awareness of SCP, NewDark, Dark Mod Manager, or current modding best practices. Truly a mod from the stone age.

It would be an interesting project to recreate the level selector in a modern, compatible way. Probably the best approach would be to teleport the player to a custom map with all the selector stuff instead of embedding it into earth.mis. Would still need to provide separate versions for SCP and SecMod since they use custom gamesyses and player scripts.

6837769e6582aZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e65877
Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.

https://www.youtube.com/watch?v=7bWQQxNj8MM

6837769e65af1Chandlermaki

Re: SCP Beta 5/6 Issue Reporting
6837769e65b41
Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.

https://www.youtube.com/watch?v=7bWQQxNj8MM


Sounds great to me!
Re: SCP Beta 5/6 Issue Reporting
6837769e65c6c
I like it.

6837769e65d83JhonnyG

Re: SCP Beta 5/6 Issue Reporting
6837769e65dea
It happened again with that red assassin 436. This time I got a screenshot and a save.

[red436.zip expired]

6837769e65e79ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e65ec4
It's ashamed of how ugly its character model is.
Acknowledged by 4 members: Nameless Voice, Chandlermaki, tiphares4, JhonnyG

6837769e660f1sarge945

Re: SCP Beta 5/6 Issue Reporting
6837769e66141
Odd, normally when a character spawns inside the floor, their model is "bumped up" to normal ground level.

I learned this while making the randomiser.

If it's not doing it here, then there's something very wrong

6837769e661deZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e66231
That's a red assassin though, so it's not a spawn. That one in particular is actually placed in mid-air.

6837769e662b7ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e6632e
Anyone else think the ambient rumble sound in Hydroponics A (hydro1.mis) near the environmental regulator is a bit too loud?
Re: SCP Beta 5/6 Issue Reporting
6837769e66529
I've uploaded a save file with two issues to report.

-Crashed at the loading screen after first run of BOTM, requiring me to start over from the chapter's beginning.
-"Cyberspace" remix played for the entirety of "Where Am I" instead of just the final boss arena

I only have SS2Tool and SCP Beta 6 installed.

6837769e6664bZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e666a3
Well, I can confirm that music is indeed playing in that save. Unfortunately there's no way to determine WHY it's playing, since the state of the song engine isn't exposed in the editor.

There's only one song trigger in the entire level, and it's in final boss room, so this is a mystery.

Do you have any saves from the Body of the Many level?
Re: SCP Beta 5/6 Issue Reporting
6837769e66798
Sorry about that. Yes, I have a BOTM save file and I've just made sure this one also plays the music.
« Last Edit: 19. February 2025, 20:11:10 by Brig »

6837769e66846ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e66893
That's another Where Am I? save.
Re: SCP Beta 5/6 Issue Reporting
6837769e669ce
Good lord, that should've been overridden. I have no idea how that happened.

I am so sorry about this, I don't even know what to say. I've deleted every other save I've had, copy pasted my save0 into a new save slot, and ran it twice to make sure it loads as a BOTM save. And I've also made sure the error I initially reported is still occurring.

I am so sorry about this again.
[save_1.zip expired]

6837769e66a5fZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e66aac
We've figured out what the problem is. It will be fixed in Beta 7.
Re: SCP Beta 5/6 Issue Reporting
6837769e66b7e
Thank you so much!

6837769e66d5asarge945

Re: SCP Beta 5/6 Issue Reporting
6837769e66da9
We've figured out what the problem is. It will be fixed in Beta 7.

Was it solar flares?

6837769e66e3cvoodoo47

Re: SCP Beta 5/6 Issue Reporting
6837769e66e88
no, just Dark being Dark.

6837769e66fe2ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e67030
It was an unanticipated interaction with hooks being placed in BotM for modders to add background music. Turns out that if you transition to a new level without explicitly shutting off any currently playing (or just triggered to play) music, Dark will immediately start playing the next level's music.

Anyway, on a different topic...

It's always bugged me that when you destroy the Med/Sci wall consoles, it leaves behind absolutely blank wall, as if the console was never there. To address this, I've come up with a way to spawn a decal on the wall behind consoles when they're destroyed.

https://www.youtube.com/watch?v=dZZ8Fvwn_gQ


The problem is that to do this properly would require unique artwork. What should the wall behind these things look like? Some sort of mounting bracket? Any artistic types out there have any ideas? @eldrone?

6837769e670bavoodoo47

Re: SCP Beta 5/6 Issue Reporting
6837769e6710b
yes, I would say mounting bracket/port.

6837769e67195ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6837769e671e0
I'll start a collection to hire Robb Waters.

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
2 Guests are here.
Who was it that said 'love conquers all'? Well he was a fool, 'cause it doesn't at all.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6837769e6811f