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Topic: SCP Beta 5/6/7 Issue Reporting
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684c77e83267fZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e8326fc
Well then, the warning is correct. By installing a 17-year-old mod that replaces earth.mis, you started your game with not-SCP. It's a good thing we added that check, because lord only knows how screwed up your game would have become.

684c77e832859vladdrak

Re: SCP Beta 5/6 Issue Reporting
684c77e8328b3
So I can see how one might think that there could be a distinct possibility that you are not 100% wrong right there.  :thinking:

684c77e8329d5voodoo47

Re: SCP Beta 5/6 Issue Reporting
684c77e832a24
it's not the 17 years, it's just that mods that replace maps are not compatible with SCP, as simple as that.

684c77e832b0eZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e832b72
It kind of is, because any mod that ancient was created without any awareness of SCP, NewDark, Dark Mod Manager, or current modding best practices. Truly a mod from the stone age.

It would be an interesting project to recreate the level selector in a modern, compatible way. Probably the best approach would be to teleport the player to a custom map with all the selector stuff instead of embedding it into earth.mis. Would still need to provide separate versions for SCP and SecMod since they use custom gamesyses and player scripts.

684c77e832c75ZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e832cc7
Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.

https://www.youtube.com/watch?v=7bWQQxNj8MM

684c77e832f94Chandlermaki

Re: SCP Beta 5/6 Issue Reporting
684c77e832fee
Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.

https://www.youtube.com/watch?v=7bWQQxNj8MM


Sounds great to me!
Re: SCP Beta 5/6 Issue Reporting
684c77e83314f
I like it.

684c77e833270JhonnyG

Re: SCP Beta 5/6 Issue Reporting
684c77e8332d0
It happened again with that red assassin 436. This time I got a screenshot and a save.

[red436.zip expired]

684c77e833366ZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e8333b4
It's ashamed of how ugly its character model is.
Acknowledged by 4 members: Nameless Voice, Chandlermaki, tiphares4, JhonnyG

684c77e83364csarge945

Re: SCP Beta 5/6 Issue Reporting
684c77e8336a3
Odd, normally when a character spawns inside the floor, their model is "bumped up" to normal ground level.

I learned this while making the randomiser.

If it's not doing it here, then there's something very wrong

684c77e83376fZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e8337bf
That's a red assassin though, so it's not a spawn. That one in particular is actually placed in mid-air.

684c77e83385cZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e8338af
Anyone else think the ambient rumble sound in Hydroponics A (hydro1.mis) near the environmental regulator is a bit too loud?
Re: SCP Beta 5/6 Issue Reporting
684c77e833a48
I've uploaded a save file with two issues to report.

-Crashed at the loading screen after first run of BOTM, requiring me to start over from the chapter's beginning.
-"Cyberspace" remix played for the entirety of "Where Am I" instead of just the final boss arena

I only have SS2Tool and SCP Beta 6 installed.

684c77e833b7bZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e833bcc
Well, I can confirm that music is indeed playing in that save. Unfortunately there's no way to determine WHY it's playing, since the state of the song engine isn't exposed in the editor.

There's only one song trigger in the entire level, and it's in final boss room, so this is a mystery.

Do you have any saves from the Body of the Many level?
Re: SCP Beta 5/6 Issue Reporting
684c77e833cbd
Sorry about that. Yes, I have a BOTM save file and I've just made sure this one also plays the music.
« Last Edit: 19. February 2025, 20:11:10 by Brig »

684c77e833d58ZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e833da6
That's another Where Am I? save.
Re: SCP Beta 5/6 Issue Reporting
684c77e833ee1
Good lord, that should've been overridden. I have no idea how that happened.

I am so sorry about this, I don't even know what to say. I've deleted every other save I've had, copy pasted my save0 into a new save slot, and ran it twice to make sure it loads as a BOTM save. And I've also made sure the error I initially reported is still occurring.

I am so sorry about this again.
[save_1.zip expired]

684c77e833f73ZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e833fc0
We've figured out what the problem is. It will be fixed in Beta 7.
Re: SCP Beta 5/6 Issue Reporting
684c77e834095
Thank you so much!

684c77e8342a5sarge945

Re: SCP Beta 5/6 Issue Reporting
684c77e8342fa
We've figured out what the problem is. It will be fixed in Beta 7.

Was it solar flares?

684c77e83438avoodoo47

Re: SCP Beta 5/6 Issue Reporting
684c77e8343d8
no, just Dark being Dark.

684c77e83453bZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e834594
It was an unanticipated interaction with hooks being placed in BotM for modders to add background music. Turns out that if you transition to a new level without explicitly shutting off any currently playing (or just triggered to play) music, Dark will immediately start playing the next level's music.

Anyway, on a different topic...

It's always bugged me that when you destroy the Med/Sci wall consoles, it leaves behind absolutely blank wall, as if the console was never there. To address this, I've come up with a way to spawn a decal on the wall behind consoles when they're destroyed.

https://www.youtube.com/watch?v=dZZ8Fvwn_gQ


The problem is that to do this properly would require unique artwork. What should the wall behind these things look like? Some sort of mounting bracket? Any artistic types out there have any ideas? @eldrone?

684c77e83462dvoodoo47

Re: SCP Beta 5/6 Issue Reporting
684c77e834689
yes, I would say mounting bracket/port.

684c77e834720ZylonBane

Re: SCP Beta 5/6 Issue Reporting
684c77e83476e
I'll start a collection to hire Robb Waters.

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