674611deb1668

674611deb2eae
6 Guests are here.
 

Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 [2] 3 ... 12 »
Read 18705 times  

674611deb37casarge945

Re: SCP Beta 5 Issue Reporting
674611deb3834
I agree

The health system is very well designed.

674611deb39adZylonBane

Re: SCP Beta 5 Issue Reporting
674611deb3a0d
Thoughts on making exploded Protocol Droids spawn a Diagnostic/Repair Module ("cheeseborger") into the world when the player has Cyber-Assimilation? Would make that OS upgrade slightly less useless.

674611deb3b2avoodoo47

Re: SCP Beta 5 Issue Reporting
674611deb3b90
slightly odd, but not that much. wouldn't guarantee the drop though, there is an explosion involved.

674611deb3cd3sarge945

Re: SCP Beta 5 Issue Reporting
674611deb3d29
RSD makes the OS Upgrade slightly less useless by always dropping the module, but requiring the upgrade in order to use them, so you can save them up for when you need them until you get the upgrade. If you don't get the upgrade, they are another useless junk item you can recycle for nanites.

They are still somewhat rare, but this mitigates that quite a lot.

Add a few into the world, and the distribution is about perfect.

To me that seems like a better approach than making protocol droids drop them. Especially since it incentivises you to purposely trigger protocol droid boxes, which seems backwards to me - you should be avoiding spawning more enemies, not deliberately farming them. They also spawn rather frequently on the Recreation deck, which might make them overabundant.
« Last Edit: 02. February 2024, 12:20:25 by sarge945 »

674611deb3fc6RoSoDude

Re: SCP Beta 5 Issue Reporting
674611deb401b
Protocol Droids explode into a bunch of little pieces; leaving an intact diagnostic/repair module seems a little ridiculous. The larger droids explode in such a way that leaves their hull intact, which could preserve their stored contents.

Particularly weird is the idea that it would be dropped only if you have a certain trait, which is supposed to give the ability to extract it from robot corpses. So, is the player just noticing that it exists now that they have a trait, or what?

674611deb42aaThiefsieFool

Re: SCP Beta 5 Issue Reporting
674611deb4304
Why not on turrets? Especially given the situation where laser turrets rarely drop anything and blast turrets don't drop anything.

Also, if you want to change how much health each monster gives you without creating new items, you can tweak the base cheeseborger heal value to something lower that acts as the multiplicand, then make different monsters drop bigger or smaller stack counts of cheeseborgers, by making them drop an object that inherits from the base cheeseborger, with a stack count set and name/look strings set to be the same as the base cheeseborger.
This way big bots can drop 2-3 cheeseborgers while smaller bots only drop 1.
And now that I think about it, this technique could also be used to make cheeseborgers that have a chance to be destroyed on spawn, so that for instance big bots always drop a cheeseborger, but smaller bots only have a chance of dropping one.

674611deb43f5ZylonBane

Re: SCP Beta 5 Issue Reporting
674611deb4443
So y'know how in Thief you can activate buttons with arrows, and in Prey you can activate buttons with the foam dart gun? Can anyone think of anything game-breaking that could happen if SS2 buttons were given the ability to activate when shot?

Now, I don't think this would be particularly useful, but it would be a fun way to round out the simulation.

674611deb44d1voodoo47

Re: SCP Beta 5 Issue Reporting
674611deb4543
game breaking no, but intended way of puzzle solving breaking yes - would allow the player to avoid half the acrobatics at the start of rick1, for example.

that said, sure why not, sometimes you just gotta have fun.

674611deb4649ZylonBane

Re: SCP Beta 5 Issue Reporting
674611deb46f3
Are you talking about the button to extend the bridge? That's only visible from inside the room it's in.

674611deb47c5voodoo47

Re: SCP Beta 5 Issue Reporting
674611deb4819
aha, true, you would have to use splash damage there.

674611deb48d0ZylonBane

Re: SCP Beta 5 Issue Reporting
674611deb491d
Actually now that I think about this, there are surprisingly few ordinary buttons across the entire Von Braun, and barely any that are visible from more than like six feet away.

674611deb49eavoodoo47

Re: SCP Beta 5 Issue Reporting
674611deb4a38
very few large open spaces or long corridors - it's a spaceship after all. so yeah, I think this could be safely implemented, not much actual use but fun nevertheless.

I think you could pop the button that restores the lights after the rec2 closet assassin trap is sprung without having to drop to the lower floor, so there you go, a place where you could actually use this to your advantage.

674611deb4b72Nameless Voice

Re: SCP Beta 5 Issue Reporting
674611deb4bc5
I can't help but think that shooting a button with a gun would just destroy the button instead of activating it.  But I guess they make their buttons out of something really sturdy in the future.
Acknowledged by: Chandlermaki

674611deb4c64ZylonBane

Re: SCP Beta 5 Issue Reporting
674611deb4cd6
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

674611deb4eactiphares4

Re: SCP Beta 5 Issue Reporting
674611deb4f03
can't you make all the lights destroyable & also repairable by the player.. to round out the simulation?

674611deb4fd2ZylonBane

Re: SCP Beta 5 Issue Reporting
674611deb5020
I swear to god, before I die I must figure out whether this guy is a committed troll or just hopelessly neurodivergent.

674611deb5252Nameless Voice

Re: SCP Beta 5 Issue Reporting
674611deb52ac
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

Sounds like you're saying that we should make snacks destructible.

674611deb534aZylonBane

Re: SCP Beta 5 Issue Reporting
674611deb539d
Blastable Snacks(TM) mod, coming right up.

674611deb5432voodoo47

Re: SCP Beta 5 Issue Reporting
674611deb547f
and everything you destroy, yields one nanite.

674611deb5500ZylonBane

674611deb55devoodoo47

Re: SCP Beta 5 Issue Reporting
674611deb562b
might as well go full pants on head on it.

674611deb573aNameless Voice

Re: SCP Beta 5 Issue Reporting
674611deb5792
I was more thinking they would explode in a shower of snacks, similar to what happens when you eat crisps in SecMod.

674611deb5830sarge945

Re: SCP Beta 5 Issue Reporting
674611deb587d
everything in the game should explode into treats

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
6 Guests are here.
rooms torn asunder
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674611deb87a3