6746130d2c887

6746130d2dbd5
5 Guests are here.
 

Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 [2] 3 ... 12 »
Read 18709 times  

6746130d2e4d6sarge945

Re: SCP Beta 5 Issue Reporting
6746130d2e543
I agree

The health system is very well designed.

6746130d2e694ZylonBane

Re: SCP Beta 5 Issue Reporting
6746130d2e6ec
Thoughts on making exploded Protocol Droids spawn a Diagnostic/Repair Module ("cheeseborger") into the world when the player has Cyber-Assimilation? Would make that OS upgrade slightly less useless.

6746130d2e7fcvoodoo47

Re: SCP Beta 5 Issue Reporting
6746130d2e84a
slightly odd, but not that much. wouldn't guarantee the drop though, there is an explosion involved.

6746130d2e95fsarge945

Re: SCP Beta 5 Issue Reporting
6746130d2e9ab
RSD makes the OS Upgrade slightly less useless by always dropping the module, but requiring the upgrade in order to use them, so you can save them up for when you need them until you get the upgrade. If you don't get the upgrade, they are another useless junk item you can recycle for nanites.

They are still somewhat rare, but this mitigates that quite a lot.

Add a few into the world, and the distribution is about perfect.

To me that seems like a better approach than making protocol droids drop them. Especially since it incentivises you to purposely trigger protocol droid boxes, which seems backwards to me - you should be avoiding spawning more enemies, not deliberately farming them. They also spawn rather frequently on the Recreation deck, which might make them overabundant.
« Last Edit: 02. February 2024, 12:20:25 by sarge945 »

6746130d2ec81RoSoDude

Re: SCP Beta 5 Issue Reporting
6746130d2ecd8
Protocol Droids explode into a bunch of little pieces; leaving an intact diagnostic/repair module seems a little ridiculous. The larger droids explode in such a way that leaves their hull intact, which could preserve their stored contents.

Particularly weird is the idea that it would be dropped only if you have a certain trait, which is supposed to give the ability to extract it from robot corpses. So, is the player just noticing that it exists now that they have a trait, or what?

6746130d2efbfThiefsieFool

Re: SCP Beta 5 Issue Reporting
6746130d2f019
Why not on turrets? Especially given the situation where laser turrets rarely drop anything and blast turrets don't drop anything.

Also, if you want to change how much health each monster gives you without creating new items, you can tweak the base cheeseborger heal value to something lower that acts as the multiplicand, then make different monsters drop bigger or smaller stack counts of cheeseborgers, by making them drop an object that inherits from the base cheeseborger, with a stack count set and name/look strings set to be the same as the base cheeseborger.
This way big bots can drop 2-3 cheeseborgers while smaller bots only drop 1.
And now that I think about it, this technique could also be used to make cheeseborgers that have a chance to be destroyed on spawn, so that for instance big bots always drop a cheeseborger, but smaller bots only have a chance of dropping one.

6746130d2f15eZylonBane

Re: SCP Beta 5 Issue Reporting
6746130d2f1ba
So y'know how in Thief you can activate buttons with arrows, and in Prey you can activate buttons with the foam dart gun? Can anyone think of anything game-breaking that could happen if SS2 buttons were given the ability to activate when shot?

Now, I don't think this would be particularly useful, but it would be a fun way to round out the simulation.

6746130d2f270voodoo47

Re: SCP Beta 5 Issue Reporting
6746130d2f2bd
game breaking no, but intended way of puzzle solving breaking yes - would allow the player to avoid half the acrobatics at the start of rick1, for example.

that said, sure why not, sometimes you just gotta have fun.

6746130d2f357ZylonBane

Re: SCP Beta 5 Issue Reporting
6746130d2f3a6
Are you talking about the button to extend the bridge? That's only visible from inside the room it's in.

6746130d2f434voodoo47

Re: SCP Beta 5 Issue Reporting
6746130d2f47f
aha, true, you would have to use splash damage there.

6746130d2f51dZylonBane

Re: SCP Beta 5 Issue Reporting
6746130d2f567
Actually now that I think about this, there are surprisingly few ordinary buttons across the entire Von Braun, and barely any that are visible from more than like six feet away.

6746130d2f62bvoodoo47

Re: SCP Beta 5 Issue Reporting
6746130d2f675
very few large open spaces or long corridors - it's a spaceship after all. so yeah, I think this could be safely implemented, not much actual use but fun nevertheless.

I think you could pop the button that restores the lights after the rec2 closet assassin trap is sprung without having to drop to the lower floor, so there you go, a place where you could actually use this to your advantage.

6746130d2f780Nameless Voice

Re: SCP Beta 5 Issue Reporting
6746130d2f7ce
I can't help but think that shooting a button with a gun would just destroy the button instead of activating it.  But I guess they make their buttons out of something really sturdy in the future.
Acknowledged by: Chandlermaki

6746130d2f866ZylonBane

Re: SCP Beta 5 Issue Reporting
6746130d2f8d1
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

6746130d2fbcctiphares4

Re: SCP Beta 5 Issue Reporting
6746130d2fc21
can't you make all the lights destroyable & also repairable by the player.. to round out the simulation?

6746130d2fcc1ZylonBane

Re: SCP Beta 5 Issue Reporting
6746130d2fd0e
I swear to god, before I die I must figure out whether this guy is a committed troll or just hopelessly neurodivergent.

6746130d2ff56Nameless Voice

Re: SCP Beta 5 Issue Reporting
6746130d2ffad
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

Sounds like you're saying that we should make snacks destructible.

6746130d30040ZylonBane

Re: SCP Beta 5 Issue Reporting
6746130d30090
Blastable Snacks(TM) mod, coming right up.

6746130d30118voodoo47

Re: SCP Beta 5 Issue Reporting
6746130d30162
and everything you destroy, yields one nanite.

6746130d301e0ZylonBane

6746130d302b2voodoo47

Re: SCP Beta 5 Issue Reporting
6746130d302fc
might as well go full pants on head on it.

6746130d30393Nameless Voice

Re: SCP Beta 5 Issue Reporting
6746130d303df
I was more thinking they would explode in a shower of snacks, similar to what happens when you eat crisps in SecMod.

6746130d30466sarge945

Re: SCP Beta 5 Issue Reporting
6746130d304b2
everything in the game should explode into treats

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
5 Guests are here.
The electronic beep that lets you know a security camera has seen you… and punishment is coming.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6746130d30dc3