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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 [2] 3 ... 12 »
Read 18712 times  

6746143221113sarge945

Re: SCP Beta 5 Issue Reporting
674614322117a
I agree

The health system is very well designed.

67461432212cfZylonBane

Re: SCP Beta 5 Issue Reporting
6746143221326
Thoughts on making exploded Protocol Droids spawn a Diagnostic/Repair Module ("cheeseborger") into the world when the player has Cyber-Assimilation? Would make that OS upgrade slightly less useless.

6746143221449voodoo47

Re: SCP Beta 5 Issue Reporting
6746143221498
slightly odd, but not that much. wouldn't guarantee the drop though, there is an explosion involved.

67461432215cfsarge945

Re: SCP Beta 5 Issue Reporting
674614322161e
RSD makes the OS Upgrade slightly less useless by always dropping the module, but requiring the upgrade in order to use them, so you can save them up for when you need them until you get the upgrade. If you don't get the upgrade, they are another useless junk item you can recycle for nanites.

They are still somewhat rare, but this mitigates that quite a lot.

Add a few into the world, and the distribution is about perfect.

To me that seems like a better approach than making protocol droids drop them. Especially since it incentivises you to purposely trigger protocol droid boxes, which seems backwards to me - you should be avoiding spawning more enemies, not deliberately farming them. They also spawn rather frequently on the Recreation deck, which might make them overabundant.
« Last Edit: 02. February 2024, 12:20:25 by sarge945 »

674614322186dRoSoDude

Re: SCP Beta 5 Issue Reporting
67461432218c0
Protocol Droids explode into a bunch of little pieces; leaving an intact diagnostic/repair module seems a little ridiculous. The larger droids explode in such a way that leaves their hull intact, which could preserve their stored contents.

Particularly weird is the idea that it would be dropped only if you have a certain trait, which is supposed to give the ability to extract it from robot corpses. So, is the player just noticing that it exists now that they have a trait, or what?

6746143221b4aThiefsieFool

Re: SCP Beta 5 Issue Reporting
6746143221b9c
Why not on turrets? Especially given the situation where laser turrets rarely drop anything and blast turrets don't drop anything.

Also, if you want to change how much health each monster gives you without creating new items, you can tweak the base cheeseborger heal value to something lower that acts as the multiplicand, then make different monsters drop bigger or smaller stack counts of cheeseborgers, by making them drop an object that inherits from the base cheeseborger, with a stack count set and name/look strings set to be the same as the base cheeseborger.
This way big bots can drop 2-3 cheeseborgers while smaller bots only drop 1.
And now that I think about it, this technique could also be used to make cheeseborgers that have a chance to be destroyed on spawn, so that for instance big bots always drop a cheeseborger, but smaller bots only have a chance of dropping one.

6746143221c8cZylonBane

Re: SCP Beta 5 Issue Reporting
6746143221ce0
So y'know how in Thief you can activate buttons with arrows, and in Prey you can activate buttons with the foam dart gun? Can anyone think of anything game-breaking that could happen if SS2 buttons were given the ability to activate when shot?

Now, I don't think this would be particularly useful, but it would be a fun way to round out the simulation.

6746143221daavoodoo47

Re: SCP Beta 5 Issue Reporting
6746143221df8
game breaking no, but intended way of puzzle solving breaking yes - would allow the player to avoid half the acrobatics at the start of rick1, for example.

that said, sure why not, sometimes you just gotta have fun.

6746143221e93ZylonBane

Re: SCP Beta 5 Issue Reporting
6746143221f00
Are you talking about the button to extend the bridge? That's only visible from inside the room it's in.

6746143221fabvoodoo47

Re: SCP Beta 5 Issue Reporting
6746143222000
aha, true, you would have to use splash damage there.

67461432220acZylonBane

Re: SCP Beta 5 Issue Reporting
67461432220fb
Actually now that I think about this, there are surprisingly few ordinary buttons across the entire Von Braun, and barely any that are visible from more than like six feet away.

67461432221d9voodoo47

Re: SCP Beta 5 Issue Reporting
6746143222226
very few large open spaces or long corridors - it's a spaceship after all. so yeah, I think this could be safely implemented, not much actual use but fun nevertheless.

I think you could pop the button that restores the lights after the rec2 closet assassin trap is sprung without having to drop to the lower floor, so there you go, a place where you could actually use this to your advantage.

6746143222328Nameless Voice

Re: SCP Beta 5 Issue Reporting
6746143222375
I can't help but think that shooting a button with a gun would just destroy the button instead of activating it.  But I guess they make their buttons out of something really sturdy in the future.
Acknowledged by: Chandlermaki

674614322241dZylonBane

Re: SCP Beta 5 Issue Reporting
67461432224af
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

6746143222694tiphares4

Re: SCP Beta 5 Issue Reporting
67461432226ec
can't you make all the lights destroyable & also repairable by the player.. to round out the simulation?

6746143222784ZylonBane

Re: SCP Beta 5 Issue Reporting
67461432227d0
I swear to god, before I die I must figure out whether this guy is a committed troll or just hopelessly neurodivergent.

6746143222a22Nameless Voice

Re: SCP Beta 5 Issue Reporting
6746143222a89
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

Sounds like you're saying that we should make snacks destructible.

6746143222b69ZylonBane

Re: SCP Beta 5 Issue Reporting
6746143222bc9
Blastable Snacks(TM) mod, coming right up.

6746143222c66voodoo47

Re: SCP Beta 5 Issue Reporting
6746143222cb3
and everything you destroy, yields one nanite.

6746143222d51ZylonBane

6746143222e3avoodoo47

Re: SCP Beta 5 Issue Reporting
6746143222ea5
might as well go full pants on head on it.

6746143222f4eNameless Voice

Re: SCP Beta 5 Issue Reporting
6746143222f9a
I was more thinking they would explode in a shower of snacks, similar to what happens when you eat crisps in SecMod.

6746143223030sarge945

Re: SCP Beta 5 Issue Reporting
6746143223087
everything in the game should explode into treats

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