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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 [2] 3 ... 12 »
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6746187e24b5fsarge945

Re: SCP Beta 5 Issue Reporting
6746187e24bc5
I agree

The health system is very well designed.

6746187e24d25ZylonBane

Re: SCP Beta 5 Issue Reporting
6746187e24d83
Thoughts on making exploded Protocol Droids spawn a Diagnostic/Repair Module ("cheeseborger") into the world when the player has Cyber-Assimilation? Would make that OS upgrade slightly less useless.

6746187e24ea4voodoo47

Re: SCP Beta 5 Issue Reporting
6746187e24ef8
slightly odd, but not that much. wouldn't guarantee the drop though, there is an explosion involved.

6746187e25019sarge945

Re: SCP Beta 5 Issue Reporting
6746187e2506c
RSD makes the OS Upgrade slightly less useless by always dropping the module, but requiring the upgrade in order to use them, so you can save them up for when you need them until you get the upgrade. If you don't get the upgrade, they are another useless junk item you can recycle for nanites.

They are still somewhat rare, but this mitigates that quite a lot.

Add a few into the world, and the distribution is about perfect.

To me that seems like a better approach than making protocol droids drop them. Especially since it incentivises you to purposely trigger protocol droid boxes, which seems backwards to me - you should be avoiding spawning more enemies, not deliberately farming them. They also spawn rather frequently on the Recreation deck, which might make them overabundant.
« Last Edit: 02. February 2024, 12:20:25 by sarge945 »

6746187e252f5RoSoDude

Re: SCP Beta 5 Issue Reporting
6746187e2534d
Protocol Droids explode into a bunch of little pieces; leaving an intact diagnostic/repair module seems a little ridiculous. The larger droids explode in such a way that leaves their hull intact, which could preserve their stored contents.

Particularly weird is the idea that it would be dropped only if you have a certain trait, which is supposed to give the ability to extract it from robot corpses. So, is the player just noticing that it exists now that they have a trait, or what?

6746187e255f5ThiefsieFool

Re: SCP Beta 5 Issue Reporting
6746187e2564b
Why not on turrets? Especially given the situation where laser turrets rarely drop anything and blast turrets don't drop anything.

Also, if you want to change how much health each monster gives you without creating new items, you can tweak the base cheeseborger heal value to something lower that acts as the multiplicand, then make different monsters drop bigger or smaller stack counts of cheeseborgers, by making them drop an object that inherits from the base cheeseborger, with a stack count set and name/look strings set to be the same as the base cheeseborger.
This way big bots can drop 2-3 cheeseborgers while smaller bots only drop 1.
And now that I think about it, this technique could also be used to make cheeseborgers that have a chance to be destroyed on spawn, so that for instance big bots always drop a cheeseborger, but smaller bots only have a chance of dropping one.

6746187e2578dZylonBane

Re: SCP Beta 5 Issue Reporting
6746187e257e5
So y'know how in Thief you can activate buttons with arrows, and in Prey you can activate buttons with the foam dart gun? Can anyone think of anything game-breaking that could happen if SS2 buttons were given the ability to activate when shot?

Now, I don't think this would be particularly useful, but it would be a fun way to round out the simulation.

6746187e258a8voodoo47

Re: SCP Beta 5 Issue Reporting
6746187e258fb
game breaking no, but intended way of puzzle solving breaking yes - would allow the player to avoid half the acrobatics at the start of rick1, for example.

that said, sure why not, sometimes you just gotta have fun.

6746187e259a5ZylonBane

Re: SCP Beta 5 Issue Reporting
6746187e259f7
Are you talking about the button to extend the bridge? That's only visible from inside the room it's in.

6746187e25a8cvoodoo47

Re: SCP Beta 5 Issue Reporting
6746187e25add
aha, true, you would have to use splash damage there.

6746187e25b8bZylonBane

Re: SCP Beta 5 Issue Reporting
6746187e25bde
Actually now that I think about this, there are surprisingly few ordinary buttons across the entire Von Braun, and barely any that are visible from more than like six feet away.

6746187e25cb3voodoo47

Re: SCP Beta 5 Issue Reporting
6746187e25d06
very few large open spaces or long corridors - it's a spaceship after all. so yeah, I think this could be safely implemented, not much actual use but fun nevertheless.

I think you could pop the button that restores the lights after the rec2 closet assassin trap is sprung without having to drop to the lower floor, so there you go, a place where you could actually use this to your advantage.

6746187e25e37Nameless Voice

Re: SCP Beta 5 Issue Reporting
6746187e25e8c
I can't help but think that shooting a button with a gun would just destroy the button instead of activating it.  But I guess they make their buttons out of something really sturdy in the future.
Acknowledged by: Chandlermaki

6746187e25f33ZylonBane

Re: SCP Beta 5 Issue Reporting
6746187e25fbf
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

6746187e261e3tiphares4

Re: SCP Beta 5 Issue Reporting
6746187e26243
can't you make all the lights destroyable & also repairable by the player.. to round out the simulation?

6746187e262edZylonBane

Re: SCP Beta 5 Issue Reporting
6746187e26343
I swear to god, before I die I must figure out whether this guy is a committed troll or just hopelessly neurodivergent.

6746187e265a0Nameless Voice

Re: SCP Beta 5 Issue Reporting
6746187e265f7
They have the technology to make fusion-resistant cheese puffs. Bullet-resistant buttons are a piece of cake.

Sounds like you're saying that we should make snacks destructible.

6746187e26693ZylonBane

Re: SCP Beta 5 Issue Reporting
6746187e266f1
Blastable Snacks(TM) mod, coming right up.

6746187e26796voodoo47

Re: SCP Beta 5 Issue Reporting
6746187e267eb
and everything you destroy, yields one nanite.

6746187e26880ZylonBane

6746187e26966voodoo47

Re: SCP Beta 5 Issue Reporting
6746187e269b9
might as well go full pants on head on it.

6746187e26a66Nameless Voice

Re: SCP Beta 5 Issue Reporting
6746187e26ab8
I was more thinking they would explode in a shower of snacks, similar to what happens when you eat crisps in SecMod.

6746187e26b47sarge945

Re: SCP Beta 5 Issue Reporting
6746187e26b99
everything in the game should explode into treats

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