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-rumbler 2 triple pellets
DML1StimSource "Rifled Slug" "Standard Impact"{ Intensity 8 Propagator "Contact" { Shape { "Contact Types" "Collision" "Velocity Coeff" 0.00 "Frob Time Coeff" 0.00 } }}StimSource "Double Slug" "Standard Impact"{ Intensity 24 Propagator "Contact" { Shape { "Contact Types" "Collision" "Velocity Coeff" 0.00 "Frob Time Coeff" 0.00 } }}
Planning my next playthrough, i started looking for more details about the changes to Tinker OS upgrade in the SCP files, and i found it is done by changing the modify script. Does this mean you have to have the Tinker upgrade before modifying your weapons for it to apply? Or is this script rerun on each reload and therefore applies to already modified weapons?
A possible bug report: from the wiki, modification is supposed to reduce reload time of shotgun and grenade launcher by 33%, and pistol by 20%, but in the script it is always reduced to a third (by 66%, and with Tinker by 72%). Is this intended?
And one more thing: from the modify scripts it seems that unlike sharpshooter, tinker will not boost stasis time of stasis field generator. Is this correct?