6741033276027

6741033276fd1
1 Guest is here.
 

Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 5 [6] 7 ... 12 »
Read 18132 times  

67410332778baZylonBane

Re: SCP Beta 5 Issue Reporting
6741033277958
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

6741033277acbNameless Voice

Re: SCP Beta 5 Issue Reporting
6741033277b2e
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

6741033277bcdZylonBane

Re: SCP Beta 5 Issue Reporting
6741033277c1c
But of course.

6741033277dc9ZylonBane

Re: SCP Beta 5 Issue Reporting
6741033277e19
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

6741033277f16voodoo47

Re: SCP Beta 5 Issue Reporting
6741033277f66
I would leave it be. a bit of confusion is not bad sometimes.

6741033277ff8ZylonBane

Re: SCP Beta 5 Issue Reporting
6741033278044
Jesus christ what kind of attitude is that towards UX.

67410332782f6sarge945

Re: SCP Beta 5 Issue Reporting
674103327834c
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

674103327840fZylonBane

Re: SCP Beta 5 Issue Reporting
67410332784b1
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

6741033278554sarge945

Re: SCP Beta 5 Issue Reporting
67410332785a2
I've always seen them as dark red
Acknowledged by 2 members: Nameless Voice, Chandlermaki

6741033278662ZylonBane

Re: SCP Beta 5 Issue Reporting
67410332786ae
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

6741033278b67sarge945

Re: SCP Beta 5 Issue Reporting
6741033278bc7
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

6741033278c6fvoodoo47

Re: SCP Beta 5 Issue Reporting
6741033278cce
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
Re: SCP Beta 5 Issue Reporting
67410332792a3
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

67410332793bbvoodoo47

Re: SCP Beta 5 Issue Reporting
674103327941e
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

67410332794f3ZylonBane

Re: SCP Beta 5 Issue Reporting
6741033279548
Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

67410332795cfvoodoo47

Re: SCP Beta 5 Issue Reporting
674103327961a
yeah, that rings a bell.

67410332796fdZylonBane

Re: SCP Beta 5 Issue Reporting
6741033279751
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

67410332797ddvoodoo47

Re: SCP Beta 5 Issue Reporting
6741033279827
let me guess, squirrel it up so it would say No room in inventory instead?

67410332798b2ZylonBane

Re: SCP Beta 5 Issue Reporting
67410332798fd
Item pickup is an engine-level function.
Acknowledged by: voodoo47

67410332799a7Nameless Voice

Re: SCP Beta 5 Issue Reporting
67410332799fe
Plus, I suspect people would miss that "Items dropped" prompt.

6741033279ae9ZylonBane

Re: SCP Beta 5 Issue Reporting
6741033279b34
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

6741033279c25ZylonBane

Re: SCP Beta 5 Issue Reporting
6741033279c73
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

6741033279e9fZylonBane

Re: SCP Beta 5 Issue Reporting
6741033279eea
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
1 Guest is here.
Do you you know the price you pay for your opportunist ways?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674103327de87