67410a3b0fafe

67410a3b10be8
4 Guests are here.
 

Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 5 [6] 7 ... 12 »
Read 18152 times  

67410a3b1146dZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b114d7
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

67410a3b115fbNameless Voice

Re: SCP Beta 5 Issue Reporting
67410a3b1165c
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

67410a3b116e8ZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b11733
But of course.

67410a3b118a4ZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b118f1
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

67410a3b119f3voodoo47

Re: SCP Beta 5 Issue Reporting
67410a3b11a40
I would leave it be. a bit of confusion is not bad sometimes.

67410a3b11acbZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b11b16
Jesus christ what kind of attitude is that towards UX.

67410a3b11d31sarge945

Re: SCP Beta 5 Issue Reporting
67410a3b11d85
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

67410a3b11e43ZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b11e90
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

67410a3b11f17sarge945

Re: SCP Beta 5 Issue Reporting
67410a3b11f62
I've always seen them as dark red
Acknowledged by 2 members: Nameless Voice, Chandlermaki

67410a3b1200bZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b12056
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

67410a3b12475sarge945

Re: SCP Beta 5 Issue Reporting
67410a3b124ca
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

67410a3b1256fvoodoo47

Re: SCP Beta 5 Issue Reporting
67410a3b125bb
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
Re: SCP Beta 5 Issue Reporting
67410a3b12902
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

67410a3b129ecvoodoo47

Re: SCP Beta 5 Issue Reporting
67410a3b12a68
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

67410a3b12b2eZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b12b7b
Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

67410a3b12bffvoodoo47

Re: SCP Beta 5 Issue Reporting
67410a3b12c49
yeah, that rings a bell.

67410a3b12d28ZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b12d75
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

67410a3b12e00voodoo47

Re: SCP Beta 5 Issue Reporting
67410a3b12e4b
let me guess, squirrel it up so it would say No room in inventory instead?

67410a3b12ed7ZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b12f21
Item pickup is an engine-level function.
Acknowledged by: voodoo47

67410a3b12faaNameless Voice

Re: SCP Beta 5 Issue Reporting
67410a3b12ff6
Plus, I suspect people would miss that "Items dropped" prompt.

67410a3b130ccZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b13117
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

67410a3b131edZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b1323b
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

67410a3b1345aZylonBane

Re: SCP Beta 5 Issue Reporting
67410a3b134a6
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
4 Guests are here.
Congratulations - you have won washing machine :) Call: +86 666 666 999
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67410a3b14520