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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 5 [6] 7 ... 12 »
Read 18149 times  

67410915d6543ZylonBane

Re: SCP Beta 5 Issue Reporting
67410915d65aa
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

67410915d66cbNameless Voice

Re: SCP Beta 5 Issue Reporting
67410915d672c
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

67410915d67b8ZylonBane

Re: SCP Beta 5 Issue Reporting
67410915d6804
But of course.

67410915d69b7ZylonBane

Re: SCP Beta 5 Issue Reporting
67410915d6a04
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

67410915d6afdvoodoo47

Re: SCP Beta 5 Issue Reporting
67410915d6b49
I would leave it be. a bit of confusion is not bad sometimes.

67410915d6bd6ZylonBane

Re: SCP Beta 5 Issue Reporting
67410915d6c27
Jesus christ what kind of attitude is that towards UX.

67410915d6e95sarge945

Re: SCP Beta 5 Issue Reporting
67410915d6eec
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

67410915d6fbbZylonBane

Re: SCP Beta 5 Issue Reporting
67410915d7007
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

67410915d709asarge945

Re: SCP Beta 5 Issue Reporting
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I've always seen them as dark red
Acknowledged by 2 members: Nameless Voice, Chandlermaki

67410915d719cZylonBane

Re: SCP Beta 5 Issue Reporting
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Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

67410915d765asarge945

Re: SCP Beta 5 Issue Reporting
67410915d76b2
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

67410915d7761voodoo47

Re: SCP Beta 5 Issue Reporting
67410915d77ae
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
Re: SCP Beta 5 Issue Reporting
67410915d7b59
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

67410915d7c4avoodoo47

Re: SCP Beta 5 Issue Reporting
67410915d7cd3
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

67410915d8022ZylonBane

Re: SCP Beta 5 Issue Reporting
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Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

67410915d814dvoodoo47

Re: SCP Beta 5 Issue Reporting
67410915d819f
yeah, that rings a bell.

67410915d829dZylonBane

Re: SCP Beta 5 Issue Reporting
67410915d8343
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

67410915d83e7voodoo47

Re: SCP Beta 5 Issue Reporting
67410915d8437
let me guess, squirrel it up so it would say No room in inventory instead?

67410915d84d1ZylonBane

Re: SCP Beta 5 Issue Reporting
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Item pickup is an engine-level function.
Acknowledged by: voodoo47

67410915d85c3Nameless Voice

Re: SCP Beta 5 Issue Reporting
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Plus, I suspect people would miss that "Items dropped" prompt.

67410915d871fZylonBane

Re: SCP Beta 5 Issue Reporting
67410915d876b
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

67410915d886cZylonBane

Re: SCP Beta 5 Issue Reporting
67410915d88bc
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

67410915d8b62ZylonBane

Re: SCP Beta 5 Issue Reporting
67410915d8bb0
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

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