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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 5 [6] 7 ... 12 »
Read 18147 times  

674107c7799c4ZylonBane

Re: SCP Beta 5 Issue Reporting
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Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

674107c779bccNameless Voice

Re: SCP Beta 5 Issue Reporting
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I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

674107c779cdeZylonBane

Re: SCP Beta 5 Issue Reporting
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But of course.

674107c779ee7ZylonBane

Re: SCP Beta 5 Issue Reporting
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Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

674107c77a03bvoodoo47

Re: SCP Beta 5 Issue Reporting
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I would leave it be. a bit of confusion is not bad sometimes.

674107c77a12bZylonBane

Re: SCP Beta 5 Issue Reporting
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Jesus christ what kind of attitude is that towards UX.

674107c77a3d5sarge945

Re: SCP Beta 5 Issue Reporting
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The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

674107c77a4f5ZylonBane

Re: SCP Beta 5 Issue Reporting
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The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

674107c77a5cfsarge945

Re: SCP Beta 5 Issue Reporting
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I've always seen them as dark red
Acknowledged by 2 members: Nameless Voice, Chandlermaki

674107c77a6d1ZylonBane

Re: SCP Beta 5 Issue Reporting
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Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

674107c77abeesarge945

Re: SCP Beta 5 Issue Reporting
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Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

674107c77acffvoodoo47

Re: SCP Beta 5 Issue Reporting
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I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
Re: SCP Beta 5 Issue Reporting
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Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

674107c77b1eevoodoo47

Re: SCP Beta 5 Issue Reporting
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at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

674107c77b314ZylonBane

Re: SCP Beta 5 Issue Reporting
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Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

674107c77b400voodoo47

Re: SCP Beta 5 Issue Reporting
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yeah, that rings a bell.

674107c77b53bZylonBane

Re: SCP Beta 5 Issue Reporting
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Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

674107c77b625voodoo47

Re: SCP Beta 5 Issue Reporting
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let me guess, squirrel it up so it would say No room in inventory instead?

674107c77b700ZylonBane

Re: SCP Beta 5 Issue Reporting
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Item pickup is an engine-level function.
Acknowledged by: voodoo47

674107c77b7daNameless Voice

Re: SCP Beta 5 Issue Reporting
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Plus, I suspect people would miss that "Items dropped" prompt.

674107c77b91cZylonBane

Re: SCP Beta 5 Issue Reporting
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That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

674107c77ba8eZylonBane

Re: SCP Beta 5 Issue Reporting
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Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

674107c77bd24ZylonBane

Re: SCP Beta 5 Issue Reporting
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Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

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