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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 6 [7] 8 ... 12 »
Read 18095 times  

6740c5b28be5bNameless Voice

Re: SCP Beta 5 Issue Reporting
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Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6740c5b28c00cZylonBane

Re: SCP Beta 5 Issue Reporting
6740c5b28c072
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6740c5b28c12fNameless Voice

Re: SCP Beta 5 Issue Reporting
6740c5b28c17f
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6740c5b28c216ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c5b28c262
Yeah, links and receptrons have had move up / down buttons for years now.

6740c5b28c31eZylonBane

Re: SCP Beta 5 Issue Reporting
6740c5b28c369
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6740c5b28c45dvoodoo47

Re: SCP Beta 5 Issue Reporting
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yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6740c5b28c73asarge945

Re: SCP Beta 5 Issue Reporting
6740c5b28c790
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6740c5b28c865ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c5b28c8b7
How have I never heard of this glitch before?

https://www.youtube.com/watch?v=QaN7FBjfL_0

6740c5b28c940voodoo47

Re: SCP Beta 5 Issue Reporting
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told you we are here forever.

6740c5b28ca2bZylonBane

Re: SCP Beta 5 Issue Reporting
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At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6740c5b28cb3dNameless Voice

Re: SCP Beta 5 Issue Reporting
6740c5b28cb91
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6740c5b28ccb0ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c5b28cd00
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6740c5b28cd92voodoo47

Re: SCP Beta 5 Issue Reporting
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bleh. no.
Acknowledged by: Salk

6740c5b28cea5ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c5b28cef0
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

6740c5b28d008ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c5b28d054
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

6740c5b28d0davoodoo47

Re: SCP Beta 5 Issue Reporting
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it's okay.

6740c5b28d1b1ZylonBane

Re: SCP Beta 5 Issue Reporting
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Hold on, I'm going to tweak the tint until you LOVE IT.

6740c5b28d27dvoodoo47

Re: SCP Beta 5 Issue Reporting
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heh. that actually made me smile.

6740c5b28d37fsarge945

Re: SCP Beta 5 Issue Reporting
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When are you adding tons of bloom (Bloome??) and horrible blurry AA that makes it impossible to see 3 feet in front of you?

It's not a truly modern experience without these "features"

6740c5b28d456ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c5b28d4a0
You seem to have a confused notion of what "AA" is.

6740c5b28d77csarge945

Re: SCP Beta 5 Issue Reporting
6740c5b28d7df
You seem to have a confused notion of what "AA" is.

Nah, modern temporal AA is a blurry mess.

https://www.youtube.com/watch?v=YEtX_Z7zZSY

You probably haven't played many recent AAA games (I don't blame you) so probably haven't seen this in action, but it's really awful.
« Last Edit: 23. May 2024, 23:44:18 by sarge945 »

6740c5b28d887voodoo47

Re: SCP Beta 5 Issue Reporting
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most of the people here are nearing their fifties. AA and motion blur are now a function of the eyes, not the gpu.

6740c5b28db18sarge945

Re: SCP Beta 5 Issue Reporting
6740c5b28db6e
AA and motion blur are now a function of the eyes, not the gpu.

Don't say this too loud, or Nvidia will patent it and their next cards will contain an exclusive chip that stabs you in the eye repeatedly until your vision is below a certain threshold. Then a year later AMD will release an open source version that will be better in every way but which nobody will use.

6740c5b28dcafZylonBane

Re: SCP Beta 5 Issue Reporting
6740c5b28dd16
Ever since I first played SS2, it's irritated me that once you step on some worms or get bitten by a spider, you either hope you have some anti-toxin hypos, or you WILL die, eventually. Unlike radiation poisoning, which ironically decays quite quickly.

SCP makes this somewhat less harsh by fixing medbeds to remove toxins, but it still feels kind of absurd that a finite amount of toxin can theoretically deal an infinite amount of damage, since you can just run around indefinitely while poisoned, consuming healing items to keep it from killing you.

So I wonder if it would be a good change to make toxins decay.

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