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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 6 [7] 8 ... 12 »
Read 18093 times  

6740c46192ed5Nameless Voice

Re: SCP Beta 5 Issue Reporting
6740c46192f37
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6740c46193131ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c461931a8
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6740c461932adNameless Voice

Re: SCP Beta 5 Issue Reporting
6740c4619333c
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6740c461933f6ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c46193445
Yeah, links and receptrons have had move up / down buttons for years now.

6740c46193528ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c46193574
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6740c46193671voodoo47

Re: SCP Beta 5 Issue Reporting
6740c461936bd
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6740c461938dfsarge945

Re: SCP Beta 5 Issue Reporting
6740c46193933
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6740c46193a0fZylonBane

Re: SCP Beta 5 Issue Reporting
6740c46193a5c
How have I never heard of this glitch before?

https://www.youtube.com/watch?v=QaN7FBjfL_0

6740c46193ae3voodoo47

Re: SCP Beta 5 Issue Reporting
6740c46193b2e
told you we are here forever.

6740c46193bdbZylonBane

Re: SCP Beta 5 Issue Reporting
6740c46193c28
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6740c46193cceNameless Voice

Re: SCP Beta 5 Issue Reporting
6740c46193d1a
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6740c46193e2eZylonBane

Re: SCP Beta 5 Issue Reporting
6740c46193e7b
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6740c46193f01voodoo47

Re: SCP Beta 5 Issue Reporting
6740c46193f4f
bleh. no.
Acknowledged by: Salk

6740c46194013ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c46194060
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

6740c461941aaZylonBane

Re: SCP Beta 5 Issue Reporting
6740c461941fd
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

6740c46194298voodoo47

Re: SCP Beta 5 Issue Reporting
6740c46194337
it's okay.

6740c4619444dZylonBane

Re: SCP Beta 5 Issue Reporting
6740c461944aa
Hold on, I'm going to tweak the tint until you LOVE IT.

6740c46194543voodoo47

Re: SCP Beta 5 Issue Reporting
6740c46194595
heh. that actually made me smile.

6740c4619464bsarge945

Re: SCP Beta 5 Issue Reporting
6740c46194698
When are you adding tons of bloom (Bloome??) and horrible blurry AA that makes it impossible to see 3 feet in front of you?

It's not a truly modern experience without these "features"

6740c46194746ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c461947a4
You seem to have a confused notion of what "AA" is.

6740c46194a31sarge945

Re: SCP Beta 5 Issue Reporting
6740c46194a90
You seem to have a confused notion of what "AA" is.

Nah, modern temporal AA is a blurry mess.

https://www.youtube.com/watch?v=YEtX_Z7zZSY

You probably haven't played many recent AAA games (I don't blame you) so probably haven't seen this in action, but it's really awful.
« Last Edit: 23. May 2024, 23:44:18 by sarge945 »

6740c46194b47voodoo47

Re: SCP Beta 5 Issue Reporting
6740c46194b9c
most of the people here are nearing their fifties. AA and motion blur are now a function of the eyes, not the gpu.

6740c46194de3sarge945

Re: SCP Beta 5 Issue Reporting
6740c46194e35
AA and motion blur are now a function of the eyes, not the gpu.

Don't say this too loud, or Nvidia will patent it and their next cards will contain an exclusive chip that stabs you in the eye repeatedly until your vision is below a certain threshold. Then a year later AMD will release an open source version that will be better in every way but which nobody will use.

6740c46194f5bZylonBane

Re: SCP Beta 5 Issue Reporting
6740c46194fc2
Ever since I first played SS2, it's irritated me that once you step on some worms or get bitten by a spider, you either hope you have some anti-toxin hypos, or you WILL die, eventually. Unlike radiation poisoning, which ironically decays quite quickly.

SCP makes this somewhat less harsh by fixing medbeds to remove toxins, but it still feels kind of absurd that a finite amount of toxin can theoretically deal an infinite amount of damage, since you can just run around indefinitely while poisoned, consuming healing items to keep it from killing you.

So I wonder if it would be a good change to make toxins decay.

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