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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 6 [7] 8 ... 12 »
Read 18110 times  

6740ca9998185Nameless Voice

Re: SCP Beta 5 Issue Reporting
6740ca99981ec
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6740ca9998367ZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca99983d1
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6740ca9998493Nameless Voice

Re: SCP Beta 5 Issue Reporting
6740ca99984e0
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6740ca999856eZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca99985be
Yeah, links and receptrons have had move up / down buttons for years now.

6740ca999867cZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca99986c8
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6740ca99987d7voodoo47

Re: SCP Beta 5 Issue Reporting
6740ca999882a
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6740ca9998a35sarge945

Re: SCP Beta 5 Issue Reporting
6740ca9998a8a
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6740ca9998b58ZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca9998ba5
How have I never heard of this glitch before?

https://www.youtube.com/watch?v=QaN7FBjfL_0

6740ca9998c34voodoo47

Re: SCP Beta 5 Issue Reporting
6740ca9998c81
told you we are here forever.

6740ca9998d19ZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca9998d64
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6740ca9998dffNameless Voice

Re: SCP Beta 5 Issue Reporting
6740ca9998e49
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6740ca9998f46ZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca9998f91
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6740ca9999012voodoo47

Re: SCP Beta 5 Issue Reporting
6740ca999905c
bleh. no.
Acknowledged by: Salk

6740ca9999144ZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca9999191
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

6740ca99992c8ZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca9999315
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

6740ca999939fvoodoo47

Re: SCP Beta 5 Issue Reporting
6740ca99993f3
it's okay.

6740ca999947fZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca99994c9
Hold on, I'm going to tweak the tint until you LOVE IT.

6740ca999954bvoodoo47

Re: SCP Beta 5 Issue Reporting
6740ca99995a9
heh. that actually made me smile.

6740ca9999651sarge945

Re: SCP Beta 5 Issue Reporting
6740ca999969c
When are you adding tons of bloom (Bloome??) and horrible blurry AA that makes it impossible to see 3 feet in front of you?

It's not a truly modern experience without these "features"

6740ca999972bZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca9999775
You seem to have a confused notion of what "AA" is.

6740ca99999c3sarge945

Re: SCP Beta 5 Issue Reporting
6740ca9999a21
You seem to have a confused notion of what "AA" is.

Nah, modern temporal AA is a blurry mess.

https://www.youtube.com/watch?v=YEtX_Z7zZSY

You probably haven't played many recent AAA games (I don't blame you) so probably haven't seen this in action, but it's really awful.
« Last Edit: 23. May 2024, 23:44:18 by sarge945 »

6740ca9999acdvoodoo47

Re: SCP Beta 5 Issue Reporting
6740ca9999b19
most of the people here are nearing their fifties. AA and motion blur are now a function of the eyes, not the gpu.

6740ca9999d15sarge945

Re: SCP Beta 5 Issue Reporting
6740ca9999d6e
AA and motion blur are now a function of the eyes, not the gpu.

Don't say this too loud, or Nvidia will patent it and their next cards will contain an exclusive chip that stabs you in the eye repeatedly until your vision is below a certain threshold. Then a year later AMD will release an open source version that will be better in every way but which nobody will use.

6740ca9999e93ZylonBane

Re: SCP Beta 5 Issue Reporting
6740ca9999eef
Ever since I first played SS2, it's irritated me that once you step on some worms or get bitten by a spider, you either hope you have some anti-toxin hypos, or you WILL die, eventually. Unlike radiation poisoning, which ironically decays quite quickly.

SCP makes this somewhat less harsh by fixing medbeds to remove toxins, but it still feels kind of absurd that a finite amount of toxin can theoretically deal an infinite amount of damage, since you can just run around indefinitely while poisoned, consuming healing items to keep it from killing you.

So I wonder if it would be a good change to make toxins decay.

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