6740c8abc8d45

6740c8abca038
3 Guests are here.
 

Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 6 [7] 8 ... 12 »
Read 18106 times  

6740c8abca8b4Nameless Voice

Re: SCP Beta 5 Issue Reporting
6740c8abca91d
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6740c8abcaa83ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcaafc
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6740c8abcabd5Nameless Voice

Re: SCP Beta 5 Issue Reporting
6740c8abcac27
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6740c8abcacd1ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcad1e
Yeah, links and receptrons have had move up / down buttons for years now.

6740c8abcae0cZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcae5f
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6740c8abcaf6bvoodoo47

Re: SCP Beta 5 Issue Reporting
6740c8abcafb8
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6740c8abcb200sarge945

Re: SCP Beta 5 Issue Reporting
6740c8abcb23f
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6740c8abcb322ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcb371
How have I never heard of this glitch before?

https://www.youtube.com/watch?v=QaN7FBjfL_0

6740c8abcb404voodoo47

Re: SCP Beta 5 Issue Reporting
6740c8abcb457
told you we are here forever.

6740c8abcb4faZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcb547
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6740c8abcb5e4Nameless Voice

Re: SCP Beta 5 Issue Reporting
6740c8abcb62f
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6740c8abcb72cZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcb777
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6740c8abcb7f7voodoo47

Re: SCP Beta 5 Issue Reporting
6740c8abcb843
bleh. no.
Acknowledged by: Salk

6740c8abcb906ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcb953
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

6740c8abcba94ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcbae0
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

6740c8abcbb66voodoo47

Re: SCP Beta 5 Issue Reporting
6740c8abcbbb3
it's okay.

6740c8abcbc3eZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcbc8b
Hold on, I'm going to tweak the tint until you LOVE IT.

6740c8abcbd13voodoo47

Re: SCP Beta 5 Issue Reporting
6740c8abcbd76
heh. that actually made me smile.

6740c8abcbe28sarge945

Re: SCP Beta 5 Issue Reporting
6740c8abcbe73
When are you adding tons of bloom (Bloome??) and horrible blurry AA that makes it impossible to see 3 feet in front of you?

It's not a truly modern experience without these "features"

6740c8abcbf14ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcbf61
You seem to have a confused notion of what "AA" is.

6740c8abcc1e0sarge945

Re: SCP Beta 5 Issue Reporting
6740c8abcc241
You seem to have a confused notion of what "AA" is.

Nah, modern temporal AA is a blurry mess.

https://www.youtube.com/watch?v=YEtX_Z7zZSY

You probably haven't played many recent AAA games (I don't blame you) so probably haven't seen this in action, but it's really awful.
« Last Edit: 23. May 2024, 23:44:18 by sarge945 »

6740c8abcc2f1voodoo47

Re: SCP Beta 5 Issue Reporting
6740c8abcc342
most of the people here are nearing their fifties. AA and motion blur are now a function of the eyes, not the gpu.

6740c8abcc556sarge945

Re: SCP Beta 5 Issue Reporting
6740c8abcc5a7
AA and motion blur are now a function of the eyes, not the gpu.

Don't say this too loud, or Nvidia will patent it and their next cards will contain an exclusive chip that stabs you in the eye repeatedly until your vision is below a certain threshold. Then a year later AMD will release an open source version that will be better in every way but which nobody will use.

6740c8abcc6b8ZylonBane

Re: SCP Beta 5 Issue Reporting
6740c8abcc715
Ever since I first played SS2, it's irritated me that once you step on some worms or get bitten by a spider, you either hope you have some anti-toxin hypos, or you WILL die, eventually. Unlike radiation poisoning, which ironically decays quite quickly.

SCP makes this somewhat less harsh by fixing medbeds to remove toxins, but it still feels kind of absurd that a finite amount of toxin can theoretically deal an infinite amount of damage, since you can just run around indefinitely while poisoned, consuming healing items to keep it from killing you.

So I wonder if it would be a good change to make toxins decay.

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
3 Guests are here.
Wake up, to hug the mountain.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740c8abcd3d3