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if you load the level directly in DromEd and summon the appropriate security card, it will refuse to allow you through, with SHODAN demanding you "remove the foul black eggs."
//RSD: fix for SCP oversight where electron suppression doesn't blind cameras like it should (SCP should just replace OnStasisStimulus with this) function OnFreeze() { if (!Object.HasMetaProperty(self, "Blind")) { Object.AddMetaProperty(self, "Blind") } }
Also "SCP oversight" is a weird choice of words for "Irrational oversight that SCP hasn't fixed yet".
Ever since I first played SS2, it's irritated me that once you step on some worms or get bitten by a spider, you either hope you have some anti-toxin hypos, or you WILL die, eventually. Unlike radiation poisoning, which ironically decays quite quickly.SCP makes this somewhat less harsh by fixing medbeds to remove toxins, but it still feels kind of absurd that a finite amount of toxin can theoretically deal an infinite amount of damage, since you can just run around indefinitely while poisoned, consuming healing items to keep it from killing you.So I wonder if it would be a good change to make toxins decay.
Heads up that in SCP Beta 6, the hack text for the SHODAN shield interlock computers will be updated to reflect their altered effect. So you'll need to set HackText on CPU1/2/3 back to Shield_Interlock.