66ee34a44fb61

66ee34a4505e6
3 Guests are here.
 

Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 8 [9] 10 »
Read 12036 times  

66ee34a450d20ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee34a450d89
Well this is interesting... I just noticed that in both SCP and vanilla, if you fire the pistol or assault rifle in burst or auto mode while airborne, you'll be very noticeably pushed forward. The culprit is the weapon setting Gun/Kickback: Jolt Back. The default value is 1; setting it to a higher value will cause you to be pushed forward even while standing on the ground.

Now I'm wondering if this is intentional, or if someone at Irrational messed up and assumed that a positive value in this field would push you backward, but never tested it.

66ee34a450ecevoodoo47

Re: SCP Beta 5 Issue Reporting
66ee34a450f3d
I honestly can't see it, but if so, then fix, most likely.
Re: SCP Beta 5 Issue Reporting
66ee34a45130c
Beta 6 is 99% done. Basically just in testing now.

Blimey! That's brilliant.

Have you mastered time travel, or something, to compress the time needed to create the new patches?

[And if so, can you tell me how to control time, because the older I get, the less free time I seem to have, somehow  :stroke:]

66ee34a451530voodoo47

Re: SCP Beta 5 Issue Reporting
66ee34a451584
ah, so you have to go full auto on the rifle and jump. I was trying the pistol on burst while standing.

anyway yeah, that's a fix.
Re: SCP Beta 5 Issue Reporting
66ee34a451908
Well this is interesting... I just noticed that in both SCP and vanilla, if you fire the pistol or assault rifle in burst or auto mode while airborne, you'll be very noticeably pushed forward. The culprit is the weapon setting Gun/Kickback: Jolt Back. The default value is 1; setting it to a higher value will cause you to be pushed forward even while standing on the ground.

Now I'm wondering if this is intentional, or if someone at Irrational messed up and assumed that a positive value in this field would push you backward, but never tested it.

That sounds like the sort of thing that Speed-runners would take advantage of - it's amazing the way speed-runners can discover extremely obscure glitches, unknown/accidental game-mechanics, and faults in the game engine, and then use them to save time when completing the game.

Is there a speed-run site that lists known SS2 exploitable glitches? If so, then maybe you'd find some other glitches on there.

66ee34a451d12ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee34a451d69
ah, so you have to go full auto on the rifle and jump. I was trying the pistol on burst while standing.
...if you fire the pistol or assault rifle in burst or auto mode while airborne...

66ee34a451dffvoodoo47

Re: SCP Beta 5 Issue Reporting
66ee34a451e4d
missed that.

66ee34a452096ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee34a4520ff
Have you mastered time travel, or something, to compress the time needed to create the new patches?
Eh? Patch time is primarily a function of how much has been changed. Beta 6 doesn't change much. It's more of a hotfix to Beta 5 really. We'd originally planned to release it two or three months ago.

66ee34a45233bsarge945

« Last Edit: 11. September 2024, 02:01:38 by sarge945 »

66ee34a4524b3sarge945

66ee34a45250b
I've found a softlock in Cargo Bay 1B. AFAIK this has been here since vanilla, but might only be possible because of the new mantle added in NewDark.

This was found in the editor, I'm not loading up the map in the proper game to test it, so I hope this is able to be reproduced.

https://www.youtube.com/watch?v=TnI8tHnY3uU
« Last Edit: 11. September 2024, 01:59:37 by sarge945 »

66ee34a4525d4ZylonBane

66ee34a45262c
Would have been helpful if you'd turned on the automap.

And texture filtering.

66ee34a45272bsarge945

66ee34a45277c
Here's the location of the soft lock. It's on the top floor.

I'm going to leave texture filtering off specifically because it upsets you.

66ee34a45289cvoodoo47

66ee34a4528f1
show_stats in the console works best, actually.

I'm guessing in a real game, the player would not have enough agility at that point to make the jump, but will fix anyway.

66ee34a452991sarge945

66ee34a4529e6
I did it without ubermensch, so I think agility was at 1??

66ee34a452a9avoodoo47

66ee34a452ae5
if you did it in the editor, then (SCP) maps will give you a bunch of stat points, iirc.

66ee34a452b8fZylonBane

66ee34a452bdb
I just noticed that the EMP rifle displays a label below the ammo icon when it's equipped, but the laser pistol does not. Fusion cannon: label. Stasis field generator: no label.

The fixes never end...

66ee34a452cdfBriareos H

Acknowledged by 2 members: Chandlermaki, voodoo47

66ee34a452df9ZylonBane

66ee34a452e43
Many of the weapon icons aren't horizontally padded out to the width of the inventory grid squares, but in the broken icons they're all centered on the "JAM" text. So for example if you have a broken assault rifle in inventory, and repair it, it will jump to the left.

It's an easy fix, but I can't decide if this would be a fix for SCP, or for SHTUP.

66ee34a452ecbsarge945

66ee34a452f16
Since you're already updating the weapon icons...

66ee34a45305evoodoo47

66ee34a4530ab
hmm. unupgraded assets would be a SCP deal under normal circumstances.

66ee34a45349csarge945

66ee34a4534f3
Use your words.


On a related note, RSD includes icons for upgraded weapons. When a weapon is upgraded it shows a small arrow as part of the weapon icon. I feel like this should be included in SCP since it's an amazing QoL feature, and will especially help newer players who might not know to check if a weapon is modified. The modified pistol in medsci2 comes to mind, because it's very low quality initially, so most players who don't know it's modded will likely throw it away.

If you're updating weapon icons anyway, might as well add this.

66ee34a45388bRoSoDude

66ee34a4538df
Many of the weapon icons aren't horizontally padded out to the width of the inventory grid squares, but in the broken icons they're all centered on the "JAM" text. So for example if you have a broken assault rifle in inventory, and repair it, it will jump to the left.

It's an easy fix, but I can't decide if this would be a fix for SCP, or for SHTUP.

Check the SS2-RSD image files, I already fixed this (aligned all JAMMED weapon icons to the normal versions). Obviously you'd want the versions without the upgrade arrows.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
3 Guests are here.
Can't anyone stop this scum bucket?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66ee34a4548bc