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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 8 [9] 10 »
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66ee380ab22f4ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee380ab235e
Well this is interesting... I just noticed that in both SCP and vanilla, if you fire the pistol or assault rifle in burst or auto mode while airborne, you'll be very noticeably pushed forward. The culprit is the weapon setting Gun/Kickback: Jolt Back. The default value is 1; setting it to a higher value will cause you to be pushed forward even while standing on the ground.

Now I'm wondering if this is intentional, or if someone at Irrational messed up and assumed that a positive value in this field would push you backward, but never tested it.

66ee380ab2475voodoo47

Re: SCP Beta 5 Issue Reporting
66ee380ab24d5
I honestly can't see it, but if so, then fix, most likely.
Re: SCP Beta 5 Issue Reporting
66ee380ab27c3
Beta 6 is 99% done. Basically just in testing now.

Blimey! That's brilliant.

Have you mastered time travel, or something, to compress the time needed to create the new patches?

[And if so, can you tell me how to control time, because the older I get, the less free time I seem to have, somehow  :stroke:]

66ee380ab2978voodoo47

Re: SCP Beta 5 Issue Reporting
66ee380ab29c3
ah, so you have to go full auto on the rifle and jump. I was trying the pistol on burst while standing.

anyway yeah, that's a fix.
Re: SCP Beta 5 Issue Reporting
66ee380ab2ce9
Well this is interesting... I just noticed that in both SCP and vanilla, if you fire the pistol or assault rifle in burst or auto mode while airborne, you'll be very noticeably pushed forward. The culprit is the weapon setting Gun/Kickback: Jolt Back. The default value is 1; setting it to a higher value will cause you to be pushed forward even while standing on the ground.

Now I'm wondering if this is intentional, or if someone at Irrational messed up and assumed that a positive value in this field would push you backward, but never tested it.

That sounds like the sort of thing that Speed-runners would take advantage of - it's amazing the way speed-runners can discover extremely obscure glitches, unknown/accidental game-mechanics, and faults in the game engine, and then use them to save time when completing the game.

Is there a speed-run site that lists known SS2 exploitable glitches? If so, then maybe you'd find some other glitches on there.

66ee380ab2ffeZylonBane

Re: SCP Beta 5 Issue Reporting
66ee380ab3052
ah, so you have to go full auto on the rifle and jump. I was trying the pistol on burst while standing.
...if you fire the pistol or assault rifle in burst or auto mode while airborne...

66ee380ab30fbvoodoo47

Re: SCP Beta 5 Issue Reporting
66ee380ab3147
missed that.

66ee380ab3348ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee380ab33a4
Have you mastered time travel, or something, to compress the time needed to create the new patches?
Eh? Patch time is primarily a function of how much has been changed. Beta 6 doesn't change much. It's more of a hotfix to Beta 5 really. We'd originally planned to release it two or three months ago.

66ee380ab3596sarge945

« Last Edit: 11. September 2024, 02:01:38 by sarge945 »

66ee380ab36f2sarge945

66ee380ab3740
I've found a softlock in Cargo Bay 1B. AFAIK this has been here since vanilla, but might only be possible because of the new mantle added in NewDark.

This was found in the editor, I'm not loading up the map in the proper game to test it, so I hope this is able to be reproduced.

https://www.youtube.com/watch?v=TnI8tHnY3uU
« Last Edit: 11. September 2024, 01:59:37 by sarge945 »

66ee380ab37daZylonBane

66ee380ab3827
Would have been helpful if you'd turned on the automap.

And texture filtering.

66ee380ab38eesarge945

66ee380ab3938
Here's the location of the soft lock. It's on the top floor.

I'm going to leave texture filtering off specifically because it upsets you.

66ee380ab3a16voodoo47

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show_stats in the console works best, actually.

I'm guessing in a real game, the player would not have enough agility at that point to make the jump, but will fix anyway.

66ee380ab3ae9sarge945

66ee380ab3b3d
I did it without ubermensch, so I think agility was at 1??

66ee380ab3bccvoodoo47

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if you did it in the editor, then (SCP) maps will give you a bunch of stat points, iirc.

66ee380ab3cbaZylonBane

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I just noticed that the EMP rifle displays a label below the ammo icon when it's equipped, but the laser pistol does not. Fusion cannon: label. Stasis field generator: no label.

The fixes never end...

66ee380ab3de3Briareos H

Acknowledged by 2 members: Chandlermaki, voodoo47

66ee380ab3efaZylonBane

66ee380ab3f43
Many of the weapon icons aren't horizontally padded out to the width of the inventory grid squares, but in the broken icons they're all centered on the "JAM" text. So for example if you have a broken assault rifle in inventory, and repair it, it will jump to the left.

It's an easy fix, but I can't decide if this would be a fix for SCP, or for SHTUP.

66ee380ab3fcbsarge945

66ee380ab4017
Since you're already updating the weapon icons...

66ee380ab4166voodoo47

66ee380ab41af
hmm. unupgraded assets would be a SCP deal under normal circumstances.

66ee380ab4517sarge945

66ee380ab456e
Use your words.


On a related note, RSD includes icons for upgraded weapons. When a weapon is upgraded it shows a small arrow as part of the weapon icon. I feel like this should be included in SCP since it's an amazing QoL feature, and will especially help newer players who might not know to check if a weapon is modified. The modified pistol in medsci2 comes to mind, because it's very low quality initially, so most players who don't know it's modded will likely throw it away.

If you're updating weapon icons anyway, might as well add this.

66ee380ab48c9RoSoDude

66ee380ab491b
Many of the weapon icons aren't horizontally padded out to the width of the inventory grid squares, but in the broken icons they're all centered on the "JAM" text. So for example if you have a broken assault rifle in inventory, and repair it, it will jump to the left.

It's an easy fix, but I can't decide if this would be a fix for SCP, or for SHTUP.

Check the SS2-RSD image files, I already fixed this (aligned all JAMMED weapon icons to the normal versions). Obviously you'd want the versions without the upgrade arrows.

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