674028c4b4e84

674028c4b5b21
1 Guest is here.
 

Topic: SCP Beta 5/6 Issue Reporting Read 18015 times  

674028c4b7769ZylonBane

Re: SCP Beta 5 Issue Reporting
674028c4b77d8
Well this is interesting... I just noticed that in both SCP and vanilla, if you fire the pistol or assault rifle in burst or auto mode while airborne, you'll be very noticeably pushed forward. The culprit is the weapon setting Gun/Kickback: Jolt Back. The default value is 1; setting it to a higher value will cause you to be pushed forward even while standing on the ground.

Now I'm wondering if this is intentional, or if someone at Irrational messed up and assumed that a positive value in this field would push you backward, but never tested it.

674028c4b7933voodoo47

Re: SCP Beta 5 Issue Reporting
674028c4b7989
I honestly can't see it, but if so, then fix, most likely.
Re: SCP Beta 5 Issue Reporting
674028c4b7c58
Beta 6 is 99% done. Basically just in testing now.

Blimey! That's brilliant.

Have you mastered time travel, or something, to compress the time needed to create the new patches?

[And if so, can you tell me how to control time, because the older I get, the less free time I seem to have, somehow  :stroke:]

674028c4b7e2cvoodoo47

Re: SCP Beta 5 Issue Reporting
674028c4b7e7d
ah, so you have to go full auto on the rifle and jump. I was trying the pistol on burst while standing.

anyway yeah, that's a fix.
Re: SCP Beta 5 Issue Reporting
674028c4b819d
Well this is interesting... I just noticed that in both SCP and vanilla, if you fire the pistol or assault rifle in burst or auto mode while airborne, you'll be very noticeably pushed forward. The culprit is the weapon setting Gun/Kickback: Jolt Back. The default value is 1; setting it to a higher value will cause you to be pushed forward even while standing on the ground.

Now I'm wondering if this is intentional, or if someone at Irrational messed up and assumed that a positive value in this field would push you backward, but never tested it.

That sounds like the sort of thing that Speed-runners would take advantage of - it's amazing the way speed-runners can discover extremely obscure glitches, unknown/accidental game-mechanics, and faults in the game engine, and then use them to save time when completing the game.

Is there a speed-run site that lists known SS2 exploitable glitches? If so, then maybe you'd find some other glitches on there.

674028c4b8826ZylonBane

Re: SCP Beta 5 Issue Reporting
674028c4b88b8
ah, so you have to go full auto on the rifle and jump. I was trying the pistol on burst while standing.
...if you fire the pistol or assault rifle in burst or auto mode while airborne...

674028c4b895avoodoo47

Re: SCP Beta 5 Issue Reporting
674028c4b89ae
missed that.

674028c4b9125ZylonBane

Re: SCP Beta 5 Issue Reporting
674028c4b9b4c
Have you mastered time travel, or something, to compress the time needed to create the new patches?
Eh? Patch time is primarily a function of how much has been changed. Beta 6 doesn't change much. It's more of a hotfix to Beta 5 really. We'd originally planned to release it two or three months ago.

674028c4b9de4sarge945

« Last Edit: 11. September 2024, 02:01:38 by sarge945 »

674028c4b9f52sarge945

674028c4b9fa7
I've found a softlock in Cargo Bay 1B. AFAIK this has been here since vanilla, but might only be possible because of the new mantle added in NewDark.

This was found in the editor, I'm not loading up the map in the proper game to test it, so I hope this is able to be reproduced.

https://www.youtube.com/watch?v=TnI8tHnY3uU
« Last Edit: 11. September 2024, 01:59:37 by sarge945 »

674028c4ba056ZylonBane

674028c4ba0b7
Would have been helpful if you'd turned on the automap.

And texture filtering.

674028c4ba190sarge945

674028c4ba1de
Here's the location of the soft lock. It's on the top floor.

I'm going to leave texture filtering off specifically because it upsets you.

674028c4ba2d0voodoo47

674028c4ba31d
show_stats in the console works best, actually.

I'm guessing in a real game, the player would not have enough agility at that point to make the jump, but will fix anyway.

674028c4ba3b3sarge945

674028c4ba3fd
I did it without ubermensch, so I think agility was at 1??

674028c4ba4a4voodoo47

674028c4ba4fe
if you did it in the editor, then (SCP) maps will give you a bunch of stat points, iirc.

674028c4ba5afZylonBane

674028c4ba5fa
I just noticed that the EMP rifle displays a label below the ammo icon when it's equipped, but the laser pistol does not. Fusion cannon: label. Stasis field generator: no label.

The fixes never end...

674028c4ba6ebBriareos H

Acknowledged by 2 members: Chandlermaki, voodoo47

674028c4ba80bZylonBane

674028c4ba856
Many of the weapon icons aren't horizontally padded out to the width of the inventory grid squares, but in the broken icons they're all centered on the "JAM" text. So for example if you have a broken assault rifle in inventory, and repair it, it will jump to the left.

It's an easy fix, but I can't decide if this would be a fix for SCP, or for SHTUP.

674028c4ba8fcsarge945

674028c4ba947
Since you're already updating the weapon icons...

674028c4baaa8voodoo47

674028c4baaf2
hmm. unupgraded assets would be a SCP deal under normal circumstances.

674028c4baea8sarge945

674028c4baf05
Use your words.


On a related note, RSD includes icons for upgraded weapons. When a weapon is upgraded it shows a small arrow as part of the weapon icon. I feel like this should be included in SCP since it's an amazing QoL feature, and will especially help newer players who might not know to check if a weapon is modified. The modified pistol in medsci2 comes to mind, because it's very low quality initially, so most players who don't know it's modded will likely throw it away.

If you're updating weapon icons anyway, might as well add this.

674028c4bb2b9RoSoDude

674028c4bb318
Many of the weapon icons aren't horizontally padded out to the width of the inventory grid squares, but in the broken icons they're all centered on the "JAM" text. So for example if you have a broken assault rifle in inventory, and repair it, it will jump to the left.

It's an easy fix, but I can't decide if this would be a fix for SCP, or for SHTUP.

Check the SS2-RSD image files, I already fixed this (aligned all JAMMED weapon icons to the normal versions). Obviously you'd want the versions without the upgrade arrows.

Your name:
This box must be left blank:

Name the AI that appears in both System Shock games:
1 Guest is here.
2 January 2071: SHODAN is installed to regulate Citadel Station security and operations.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674028c4bbea8