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Topic: SCP Beta 5/6/7 Issue Reporting
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68118a0bba065ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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I've already tested this on my system. All graphical mods disabled. Texture filtering disabled. Even SCP disabled. Counter top looks fine, solid-colored, no pattern.

68118a0bba21avoodoo47

Re: SCP Beta 5/6 Issue Reporting
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it is moving around a bit if you keep changing the angles, but I haven't tried no filtering yet. lets see.. //nope, cannot reproduce what is seen on his screenshot (that almost woodlike pattern). so something else is at play, maybe forcing something via gpu control panel? at some point, nvidia allowed the user to force texture filtering modes, but that was a while ago..
« Last Edit: 14. October 2024, 16:17:21 by voodoo47 »

68118a0bba874sarge945

Re: SCP Beta 5/6 Issue Reporting
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Sorry, I should clarify a few things

This is on my editor install which doesn't have shtup installed.

Texture filtering is disabled using cam_ext.ini but not using any special Nvidia settings.

Okay so, I can reproduce this reliably by editing cam_ext.cfg.

Code: [Select]
tex_filter_mode 0 is brokwn.
Code: [Select]
tex_filter_mode 16 works fine.

My cam_ext.cfg is attached.

Mod List (basically just stuff to make editing easier):

  • Randomiser, version which I am currently working on
  • Lonely Shock
  • Laser Rapiers AIO - Hack
  • Cutscene Skipper
  • Scary Monsters 1.03
  • SCP b6

I could probably cut it down to just SCP b6, but I doubt it would make much difference since none of these mods do anything related to that model.
[dump178.png expired]
[dump180.png expired]
[cam_ext.cfg expired]
« Last Edit: 15. October 2024, 09:07:08 by sarge945 »

68118a0bba9ebvoodoo47

Re: SCP Beta 5/6 Issue Reporting
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nope, cannot reproduce, it looks ok on my pc even with the provided cam_ext file. so I'll go back to what I said previously - consider the no-filtering mode unsupported, if you get rendering errors then that's probably how your gpu driver processes the nonstandard request (modern 3D accelerators do not support actual real unfiltered modes, so there has to be some sw trickery involved). if the issue is only present when filtering is off, then the solution would be to not turn it off.

that said, I'll probably still ask Olfred to take a quick look at the object, just to make sure there isn't something obvious going on (like the top texture being just one pixel stretched all over the surface).

68118a0bbab1esarge945

Re: SCP Beta 5/6 Issue Reporting
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It would be nice for the solution to not just be "turn on texture filtering", because blurry textures look horrible.

My guess is there's two surfaces overlapping or something. Maybe there was a reason it wasn't included in the original maps, maybe the original developers had issues and couldn't figure it out?

Also, any plans to change some of the other "square" benches in rec?

68118a0bbac19voodoo47

Re: SCP Beta 5/6 Issue Reporting
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if that were the case, then we would be experiencing the issue as well, but as mentioned, I'll ask Olfred to check the object just in case.

68118a0bbaec5ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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modern 3D accelerators do not support actual real unfiltered modes
Citation needed.

Regarding the counter model, it seems to be using one or two pixels from the front/sides texture stretched across the entire countertop, so apparently his weird video driver doesn't like that.

68118a0bbb053voodoo47

Re: SCP Beta 5/6 Issue Reporting
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was thinking something like that might be happening. in that case, fixing the model should solve it, we'll see.

had a hw enthusiast friend (if you think I'm a hi-profile collector with my measly not even 150 graphics cards, then guess what, you ain't seen nothing yet) who really was into unfiltered modes (even before it was cool), and much to his chagrin, full support for that was dropped together with proper DX6 back when DX10 became more widespread. that was, undoubtedly, quite a while ago, so they might have walked back on it, but I very much doubt that.

but sure, take it with a grain of salt, it's been forever since I've actually played around with real hw. either way, the probability of having issues when trying legacy stuff on modern gpus is fairly high.

68118a0bbb18cZylonBane

Re: SCP Beta 5/6 Issue Reporting
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3D cards dropping support for point sample filtering is extremely unlikely, given how desirable it is for rendering unscaled 2D surfaces, and that it's literally free to implement, since it's just "don't do any filtering".

Sounds more like what actually happened was the ability for users to force unfiltered rendering was dropped from display drivers.

68118a0bbb2c4voodoo47

Re: SCP Beta 5/6 Issue Reporting
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yes, but games that previously allowed him to select unfiltered accelerated modes lost those options as well (so better wording would perhaps be "unfiltered modes stopped being user selectable in any shape or form"). he didn't manage to get it working in the end, so he just went back to older hardware.

anyway, not too important, it's not like us knowing for sure will change anything.

68118a0bbb590sarge945

Re: SCP Beta 5/6 Issue Reporting
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Regarding the counter model, it seems to be using one or two pixels from the front/sides texture stretched across the entire countertop, so apparently his weird video driver doesn't like that.

It's the bog standard Nvidia driver. But it would make sense that their driver is weird. It's not like they are one of the biggest hardware manufacturers on the planet.

68118a0bbb6d5voodoo47

Re: SCP Beta 5/6 Issue Reporting
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that doesn't mean their driver is incapable of doing something it shouldn't, especially if you get it into a situation that has never been tested by anyone before - if we are talking about running SS2 without texture filtering, there's maybe three people on the planet doing this, and I'm willing to bet none of them work as nvidia driver qa.

also you most likely need a certain combination of hw and sw for this to manifest - as mentioned, pretty sure ZB has a nvidia card, and he has no issue there.

68118a0bbb81cZylonBane

Re: SCP Beta 5/6 Issue Reporting
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Actually I'm currently running a Radeon. RX 6650 XT. Not great, not terrible.

For funsies I tried turning off 3D acceleration in DromEd and viewing it that way.



So there's that.

68118a0bbb92fvoodoo47

Re: SCP Beta 5/6 Issue Reporting
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'kay, I'll fire up one my nv cards tomorrow. it's been a while, so not literally, I would like to hope.

68118a0bbc419RoSoDude

Re: SCP Beta 5/6 Issue Reporting
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Why was Grub's contact stim changed from Anti-Human to Annelid Bite? Is it just so it's not resisted by armor? Or so it doesn't damage Half-Annelid and Half-Mechanical AI?
« Last Edit: 21. October 2024, 11:25:46 by RoSoDude »

68118a0bbc543voodoo47

Re: SCP Beta 5/6 Issue Reporting
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Gamesys v129

Grub (-182)
- Changed Act-React/Sources:Annelid Bite (was Anti-Human)
  [fixes worms damaging AIs with Half Annelid Vulnerability]

68118a0bbc673ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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It was changed to fix grubs "attacking" AIs they're supposed to be friendly with (grunts, monkeys, and rumblers).

But it appears I forgot about armor when I made that change. Oops. Oh well, something to fix in Beta 7.

Edit: Ooh, and the new stim used by the roaming geometric shapes in Where Am I? has the same issue. Though since it repeatedly spams 1-HP stims, armor's defense against it is somewhat random.

68118a0bbc8c1voodoo47

Re: SCP Beta 5/6 Issue Reporting
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I'll fire up one my nv cards tomorrow.
time management isn't my strongest suit, apparently. either way, nvidia driver issue/quirk/feature confirmed, considering how many generations apart are the tested cards, it's something built deep into the driver, most likely.

so nvidia+SS2 unfiltered+corner table=bleh.

68118a0bbd967CyrusVonNox2001

Re: SCP Beta 5/6 Issue Reporting
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Hey, I was wondering,

Earlier, I asked if the portrait fix was implemented into SCP, and I was told that the portraits were fixed independently.

Were the uniform colors fixed on important characters' corpses too?

68118a0bbda46voodoo47

68118a0bbdb4aZylonBane

Re: SCP Beta 5/6 Issue Reporting
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If only there was a change log included with SCP that listed everything that's been fixed.

68118a0bbdc3evoodoo47

Re: SCP Beta 5/6 Issue Reporting
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considering its size, I can see why people tend to just ask here.

68118a0bbdceeZylonBane

Re: SCP Beta 5/6 Issue Reporting
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Ctrl-F.

68118a0bbddcevoodoo47

Re: SCP Beta 5/6 Issue Reporting
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ok you win, people are lazy.

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