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Topic: SCP Beta 5/6/7 Issue Reporting
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68115eb5ca31aZylonBane

Re: SCP Beta 5/6 Issue Reporting
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I've already tested this on my system. All graphical mods disabled. Texture filtering disabled. Even SCP disabled. Counter top looks fine, solid-colored, no pattern.

68115eb5ca54cvoodoo47

Re: SCP Beta 5/6 Issue Reporting
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it is moving around a bit if you keep changing the angles, but I haven't tried no filtering yet. lets see.. //nope, cannot reproduce what is seen on his screenshot (that almost woodlike pattern). so something else is at play, maybe forcing something via gpu control panel? at some point, nvidia allowed the user to force texture filtering modes, but that was a while ago..
« Last Edit: 14. October 2024, 16:17:21 by voodoo47 »

68115eb5ca9ffsarge945

Re: SCP Beta 5/6 Issue Reporting
68115eb5caa56
Sorry, I should clarify a few things

This is on my editor install which doesn't have shtup installed.

Texture filtering is disabled using cam_ext.ini but not using any special Nvidia settings.

Okay so, I can reproduce this reliably by editing cam_ext.cfg.

Code: [Select]
tex_filter_mode 0 is brokwn.
Code: [Select]
tex_filter_mode 16 works fine.

My cam_ext.cfg is attached.

Mod List (basically just stuff to make editing easier):

  • Randomiser, version which I am currently working on
  • Lonely Shock
  • Laser Rapiers AIO - Hack
  • Cutscene Skipper
  • Scary Monsters 1.03
  • SCP b6

I could probably cut it down to just SCP b6, but I doubt it would make much difference since none of these mods do anything related to that model.
[dump178.png expired]
[dump180.png expired]
[cam_ext.cfg expired]
« Last Edit: 15. October 2024, 09:07:08 by sarge945 »

68115eb5cab74voodoo47

Re: SCP Beta 5/6 Issue Reporting
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nope, cannot reproduce, it looks ok on my pc even with the provided cam_ext file. so I'll go back to what I said previously - consider the no-filtering mode unsupported, if you get rendering errors then that's probably how your gpu driver processes the nonstandard request (modern 3D accelerators do not support actual real unfiltered modes, so there has to be some sw trickery involved). if the issue is only present when filtering is off, then the solution would be to not turn it off.

that said, I'll probably still ask Olfred to take a quick look at the object, just to make sure there isn't something obvious going on (like the top texture being just one pixel stretched all over the surface).

68115eb5cac97sarge945

Re: SCP Beta 5/6 Issue Reporting
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It would be nice for the solution to not just be "turn on texture filtering", because blurry textures look horrible.

My guess is there's two surfaces overlapping or something. Maybe there was a reason it wasn't included in the original maps, maybe the original developers had issues and couldn't figure it out?

Also, any plans to change some of the other "square" benches in rec?

68115eb5cad82voodoo47

Re: SCP Beta 5/6 Issue Reporting
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if that were the case, then we would be experiencing the issue as well, but as mentioned, I'll ask Olfred to check the object just in case.

68115eb5cb070ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68115eb5cb0c3
modern 3D accelerators do not support actual real unfiltered modes
Citation needed.

Regarding the counter model, it seems to be using one or two pixels from the front/sides texture stretched across the entire countertop, so apparently his weird video driver doesn't like that.

68115eb5cb207voodoo47

Re: SCP Beta 5/6 Issue Reporting
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was thinking something like that might be happening. in that case, fixing the model should solve it, we'll see.

had a hw enthusiast friend (if you think I'm a hi-profile collector with my measly not even 150 graphics cards, then guess what, you ain't seen nothing yet) who really was into unfiltered modes (even before it was cool), and much to his chagrin, full support for that was dropped together with proper DX6 back when DX10 became more widespread. that was, undoubtedly, quite a while ago, so they might have walked back on it, but I very much doubt that.

but sure, take it with a grain of salt, it's been forever since I've actually played around with real hw. either way, the probability of having issues when trying legacy stuff on modern gpus is fairly high.

68115eb5cb332ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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3D cards dropping support for point sample filtering is extremely unlikely, given how desirable it is for rendering unscaled 2D surfaces, and that it's literally free to implement, since it's just "don't do any filtering".

Sounds more like what actually happened was the ability for users to force unfiltered rendering was dropped from display drivers.

68115eb5cb45avoodoo47

Re: SCP Beta 5/6 Issue Reporting
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yes, but games that previously allowed him to select unfiltered accelerated modes lost those options as well (so better wording would perhaps be "unfiltered modes stopped being user selectable in any shape or form"). he didn't manage to get it working in the end, so he just went back to older hardware.

anyway, not too important, it's not like us knowing for sure will change anything.

68115eb5cb6ecsarge945

Re: SCP Beta 5/6 Issue Reporting
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Regarding the counter model, it seems to be using one or two pixels from the front/sides texture stretched across the entire countertop, so apparently his weird video driver doesn't like that.

It's the bog standard Nvidia driver. But it would make sense that their driver is weird. It's not like they are one of the biggest hardware manufacturers on the planet.

68115eb5cb824voodoo47

Re: SCP Beta 5/6 Issue Reporting
68115eb5cb871
that doesn't mean their driver is incapable of doing something it shouldn't, especially if you get it into a situation that has never been tested by anyone before - if we are talking about running SS2 without texture filtering, there's maybe three people on the planet doing this, and I'm willing to bet none of them work as nvidia driver qa.

also you most likely need a certain combination of hw and sw for this to manifest - as mentioned, pretty sure ZB has a nvidia card, and he has no issue there.

68115eb5cb94cZylonBane

Re: SCP Beta 5/6 Issue Reporting
68115eb5cb9a6
Actually I'm currently running a Radeon. RX 6650 XT. Not great, not terrible.

For funsies I tried turning off 3D acceleration in DromEd and viewing it that way.



So there's that.

68115eb5cba41voodoo47

Re: SCP Beta 5/6 Issue Reporting
68115eb5cba8c
'kay, I'll fire up one my nv cards tomorrow. it's been a while, so not literally, I would like to hope.

68115eb5cbca6RoSoDude

Re: SCP Beta 5/6 Issue Reporting
68115eb5cbd13
Why was Grub's contact stim changed from Anti-Human to Annelid Bite? Is it just so it's not resisted by armor? Or so it doesn't damage Half-Annelid and Half-Mechanical AI?
« Last Edit: 21. October 2024, 11:25:46 by RoSoDude »

68115eb5cbde4voodoo47

Re: SCP Beta 5/6 Issue Reporting
68115eb5cbe32
Gamesys v129

Grub (-182)
- Changed Act-React/Sources:Annelid Bite (was Anti-Human)
  [fixes worms damaging AIs with Half Annelid Vulnerability]

68115eb5cbf06ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68115eb5cbf52
It was changed to fix grubs "attacking" AIs they're supposed to be friendly with (grunts, monkeys, and rumblers).

But it appears I forgot about armor when I made that change. Oops. Oh well, something to fix in Beta 7.

Edit: Ooh, and the new stim used by the roaming geometric shapes in Where Am I? has the same issue. Though since it repeatedly spams 1-HP stims, armor's defense against it is somewhat random.

68115eb5cc159voodoo47

Re: SCP Beta 5/6 Issue Reporting
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I'll fire up one my nv cards tomorrow.
time management isn't my strongest suit, apparently. either way, nvidia driver issue/quirk/feature confirmed, considering how many generations apart are the tested cards, it's something built deep into the driver, most likely.

so nvidia+SS2 unfiltered+corner table=bleh.

68115eb5cc315CyrusVonNox2001

Re: SCP Beta 5/6 Issue Reporting
68115eb5cc366
Hey, I was wondering,

Earlier, I asked if the portrait fix was implemented into SCP, and I was told that the portraits were fixed independently.

Were the uniform colors fixed on important characters' corpses too?

68115eb5cc3f1voodoo47

68115eb5cc4d1ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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If only there was a change log included with SCP that listed everything that's been fixed.

68115eb5cc5b1voodoo47

Re: SCP Beta 5/6 Issue Reporting
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considering its size, I can see why people tend to just ask here.

68115eb5cc689ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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Ctrl-F.

68115eb5cc762voodoo47

Re: SCP Beta 5/6 Issue Reporting
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ok you win, people are lazy.

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