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Topic: SCP Beta 5/6/7 Issue Reporting
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6811230e39c5bZylonBane

Re: SCP Beta 5/6 Issue Reporting
6811230e39cd8
I've already tested this on my system. All graphical mods disabled. Texture filtering disabled. Even SCP disabled. Counter top looks fine, solid-colored, no pattern.

6811230e39e6fvoodoo47

Re: SCP Beta 5/6 Issue Reporting
6811230e39ecc
it is moving around a bit if you keep changing the angles, but I haven't tried no filtering yet. lets see.. //nope, cannot reproduce what is seen on his screenshot (that almost woodlike pattern). so something else is at play, maybe forcing something via gpu control panel? at some point, nvidia allowed the user to force texture filtering modes, but that was a while ago..
« Last Edit: 14. October 2024, 16:17:21 by voodoo47 »

6811230e3a2fdsarge945

Re: SCP Beta 5/6 Issue Reporting
6811230e3a361
Sorry, I should clarify a few things

This is on my editor install which doesn't have shtup installed.

Texture filtering is disabled using cam_ext.ini but not using any special Nvidia settings.

Okay so, I can reproduce this reliably by editing cam_ext.cfg.

Code: [Select]
tex_filter_mode 0 is brokwn.
Code: [Select]
tex_filter_mode 16 works fine.

My cam_ext.cfg is attached.

Mod List (basically just stuff to make editing easier):

  • Randomiser, version which I am currently working on
  • Lonely Shock
  • Laser Rapiers AIO - Hack
  • Cutscene Skipper
  • Scary Monsters 1.03
  • SCP b6

I could probably cut it down to just SCP b6, but I doubt it would make much difference since none of these mods do anything related to that model.
[dump178.png expired]
[dump180.png expired]
[cam_ext.cfg expired]
« Last Edit: 15. October 2024, 09:07:08 by sarge945 »

6811230e3a4aavoodoo47

Re: SCP Beta 5/6 Issue Reporting
6811230e3a504
nope, cannot reproduce, it looks ok on my pc even with the provided cam_ext file. so I'll go back to what I said previously - consider the no-filtering mode unsupported, if you get rendering errors then that's probably how your gpu driver processes the nonstandard request (modern 3D accelerators do not support actual real unfiltered modes, so there has to be some sw trickery involved). if the issue is only present when filtering is off, then the solution would be to not turn it off.

that said, I'll probably still ask Olfred to take a quick look at the object, just to make sure there isn't something obvious going on (like the top texture being just one pixel stretched all over the surface).

6811230e3a62asarge945

Re: SCP Beta 5/6 Issue Reporting
6811230e3a681
It would be nice for the solution to not just be "turn on texture filtering", because blurry textures look horrible.

My guess is there's two surfaces overlapping or something. Maybe there was a reason it wasn't included in the original maps, maybe the original developers had issues and couldn't figure it out?

Also, any plans to change some of the other "square" benches in rec?

6811230e3a736voodoo47

Re: SCP Beta 5/6 Issue Reporting
6811230e3a788
if that were the case, then we would be experiencing the issue as well, but as mentioned, I'll ask Olfred to check the object just in case.

6811230e3ab14ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6811230e3ab6f
modern 3D accelerators do not support actual real unfiltered modes
Citation needed.

Regarding the counter model, it seems to be using one or two pixels from the front/sides texture stretched across the entire countertop, so apparently his weird video driver doesn't like that.

6811230e3acc8voodoo47

Re: SCP Beta 5/6 Issue Reporting
6811230e3ad1d
was thinking something like that might be happening. in that case, fixing the model should solve it, we'll see.

had a hw enthusiast friend (if you think I'm a hi-profile collector with my measly not even 150 graphics cards, then guess what, you ain't seen nothing yet) who really was into unfiltered modes (even before it was cool), and much to his chagrin, full support for that was dropped together with proper DX6 back when DX10 became more widespread. that was, undoubtedly, quite a while ago, so they might have walked back on it, but I very much doubt that.

but sure, take it with a grain of salt, it's been forever since I've actually played around with real hw. either way, the probability of having issues when trying legacy stuff on modern gpus is fairly high.

6811230e3ae2dZylonBane

Re: SCP Beta 5/6 Issue Reporting
6811230e3ae86
3D cards dropping support for point sample filtering is extremely unlikely, given how desirable it is for rendering unscaled 2D surfaces, and that it's literally free to implement, since it's just "don't do any filtering".

Sounds more like what actually happened was the ability for users to force unfiltered rendering was dropped from display drivers.

6811230e3af71voodoo47

Re: SCP Beta 5/6 Issue Reporting
6811230e3afce
yes, but games that previously allowed him to select unfiltered accelerated modes lost those options as well (so better wording would perhaps be "unfiltered modes stopped being user selectable in any shape or form"). he didn't manage to get it working in the end, so he just went back to older hardware.

anyway, not too important, it's not like us knowing for sure will change anything.

6811230e3b2a9sarge945

Re: SCP Beta 5/6 Issue Reporting
6811230e3b308
Regarding the counter model, it seems to be using one or two pixels from the front/sides texture stretched across the entire countertop, so apparently his weird video driver doesn't like that.

It's the bog standard Nvidia driver. But it would make sense that their driver is weird. It's not like they are one of the biggest hardware manufacturers on the planet.

6811230e3b40fvoodoo47

Re: SCP Beta 5/6 Issue Reporting
6811230e3b469
that doesn't mean their driver is incapable of doing something it shouldn't, especially if you get it into a situation that has never been tested by anyone before - if we are talking about running SS2 without texture filtering, there's maybe three people on the planet doing this, and I'm willing to bet none of them work as nvidia driver qa.

also you most likely need a certain combination of hw and sw for this to manifest - as mentioned, pretty sure ZB has a nvidia card, and he has no issue there.

6811230e3b57eZylonBane

Re: SCP Beta 5/6 Issue Reporting
6811230e3b5fe
Actually I'm currently running a Radeon. RX 6650 XT. Not great, not terrible.

For funsies I tried turning off 3D acceleration in DromEd and viewing it that way.



So there's that.

6811230e3b6b6voodoo47

Re: SCP Beta 5/6 Issue Reporting
6811230e3b71e
'kay, I'll fire up one my nv cards tomorrow. it's been a while, so not literally, I would like to hope.

6811230e3bb50RoSoDude

Re: SCP Beta 5/6 Issue Reporting
6811230e3bbac
Why was Grub's contact stim changed from Anti-Human to Annelid Bite? Is it just so it's not resisted by armor? Or so it doesn't damage Half-Annelid and Half-Mechanical AI?
« Last Edit: 21. October 2024, 11:25:46 by RoSoDude »

6811230e3bcabvoodoo47

Re: SCP Beta 5/6 Issue Reporting
6811230e3bd0d
Gamesys v129

Grub (-182)
- Changed Act-React/Sources:Annelid Bite (was Anti-Human)
  [fixes worms damaging AIs with Half Annelid Vulnerability]

6811230e3c7bbZylonBane

Re: SCP Beta 5/6 Issue Reporting
6811230e3c837
It was changed to fix grubs "attacking" AIs they're supposed to be friendly with (grunts, monkeys, and rumblers).

But it appears I forgot about armor when I made that change. Oops. Oh well, something to fix in Beta 7.

Edit: Ooh, and the new stim used by the roaming geometric shapes in Where Am I? has the same issue. Though since it repeatedly spams 1-HP stims, armor's defense against it is somewhat random.

6811230e406eavoodoo47

Re: SCP Beta 5/6 Issue Reporting
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I'll fire up one my nv cards tomorrow.
time management isn't my strongest suit, apparently. either way, nvidia driver issue/quirk/feature confirmed, considering how many generations apart are the tested cards, it's something built deep into the driver, most likely.

so nvidia+SS2 unfiltered+corner table=bleh.

6811230e40a07CyrusVonNox2001

Re: SCP Beta 5/6 Issue Reporting
6811230e40a6b
Hey, I was wondering,

Earlier, I asked if the portrait fix was implemented into SCP, and I was told that the portraits were fixed independently.

Were the uniform colors fixed on important characters' corpses too?

6811230e415d5voodoo47

6811230e41711ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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If only there was a change log included with SCP that listed everything that's been fixed.

6811230e417fcvoodoo47

Re: SCP Beta 5/6 Issue Reporting
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considering its size, I can see why people tend to just ask here.

6811230e418daZylonBane

Re: SCP Beta 5/6 Issue Reporting
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Ctrl-F.

6811230e419b7voodoo47

Re: SCP Beta 5/6 Issue Reporting
6811230e41a08
ok you win, people are lazy.

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