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Topic: SCP Beta 5/6/7 Issue Reporting
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68134c6aee082ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68134c6aee105
I've already tested this on my system. All graphical mods disabled. Texture filtering disabled. Even SCP disabled. Counter top looks fine, solid-colored, no pattern.

68134c6aee2b4voodoo47

Re: SCP Beta 5/6 Issue Reporting
68134c6aee30d
it is moving around a bit if you keep changing the angles, but I haven't tried no filtering yet. lets see.. //nope, cannot reproduce what is seen on his screenshot (that almost woodlike pattern). so something else is at play, maybe forcing something via gpu control panel? at some point, nvidia allowed the user to force texture filtering modes, but that was a while ago..
« Last Edit: 14. October 2024, 16:17:21 by voodoo47 »

68134c6aef251sarge945

Re: SCP Beta 5/6 Issue Reporting
68134c6aef2d4
Sorry, I should clarify a few things

This is on my editor install which doesn't have shtup installed.

Texture filtering is disabled using cam_ext.ini but not using any special Nvidia settings.

Okay so, I can reproduce this reliably by editing cam_ext.cfg.

Code: [Select]
tex_filter_mode 0 is brokwn.
Code: [Select]
tex_filter_mode 16 works fine.

My cam_ext.cfg is attached.

Mod List (basically just stuff to make editing easier):

  • Randomiser, version which I am currently working on
  • Lonely Shock
  • Laser Rapiers AIO - Hack
  • Cutscene Skipper
  • Scary Monsters 1.03
  • SCP b6

I could probably cut it down to just SCP b6, but I doubt it would make much difference since none of these mods do anything related to that model.
[dump178.png expired]
[dump180.png expired]
[cam_ext.cfg expired]
« Last Edit: 15. October 2024, 09:07:08 by sarge945 »

68134c6aef4davoodoo47

Re: SCP Beta 5/6 Issue Reporting
68134c6aef5c8
nope, cannot reproduce, it looks ok on my pc even with the provided cam_ext file. so I'll go back to what I said previously - consider the no-filtering mode unsupported, if you get rendering errors then that's probably how your gpu driver processes the nonstandard request (modern 3D accelerators do not support actual real unfiltered modes, so there has to be some sw trickery involved). if the issue is only present when filtering is off, then the solution would be to not turn it off.

that said, I'll probably still ask Olfred to take a quick look at the object, just to make sure there isn't something obvious going on (like the top texture being just one pixel stretched all over the surface).

68134c6af087bsarge945

Re: SCP Beta 5/6 Issue Reporting
68134c6af092a
It would be nice for the solution to not just be "turn on texture filtering", because blurry textures look horrible.

My guess is there's two surfaces overlapping or something. Maybe there was a reason it wasn't included in the original maps, maybe the original developers had issues and couldn't figure it out?

Also, any plans to change some of the other "square" benches in rec?

68134c6af0aa1voodoo47

Re: SCP Beta 5/6 Issue Reporting
68134c6af0afe
if that were the case, then we would be experiencing the issue as well, but as mentioned, I'll ask Olfred to check the object just in case.

68134c6af0ef2ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68134c6af0f51
modern 3D accelerators do not support actual real unfiltered modes
Citation needed.

Regarding the counter model, it seems to be using one or two pixels from the front/sides texture stretched across the entire countertop, so apparently his weird video driver doesn't like that.

68134c6af10bbvoodoo47

Re: SCP Beta 5/6 Issue Reporting
68134c6af1112
was thinking something like that might be happening. in that case, fixing the model should solve it, we'll see.

had a hw enthusiast friend (if you think I'm a hi-profile collector with my measly not even 150 graphics cards, then guess what, you ain't seen nothing yet) who really was into unfiltered modes (even before it was cool), and much to his chagrin, full support for that was dropped together with proper DX6 back when DX10 became more widespread. that was, undoubtedly, quite a while ago, so they might have walked back on it, but I very much doubt that.

but sure, take it with a grain of salt, it's been forever since I've actually played around with real hw. either way, the probability of having issues when trying legacy stuff on modern gpus is fairly high.

68134c6af1226ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68134c6af12a9
3D cards dropping support for point sample filtering is extremely unlikely, given how desirable it is for rendering unscaled 2D surfaces, and that it's literally free to implement, since it's just "don't do any filtering".

Sounds more like what actually happened was the ability for users to force unfiltered rendering was dropped from display drivers.

68134c6af1406voodoo47

Re: SCP Beta 5/6 Issue Reporting
68134c6af1468
yes, but games that previously allowed him to select unfiltered accelerated modes lost those options as well (so better wording would perhaps be "unfiltered modes stopped being user selectable in any shape or form"). he didn't manage to get it working in the end, so he just went back to older hardware.

anyway, not too important, it's not like us knowing for sure will change anything.

68134c6af1831sarge945

Re: SCP Beta 5/6 Issue Reporting
68134c6af1897
Regarding the counter model, it seems to be using one or two pixels from the front/sides texture stretched across the entire countertop, so apparently his weird video driver doesn't like that.

It's the bog standard Nvidia driver. But it would make sense that their driver is weird. It's not like they are one of the biggest hardware manufacturers on the planet.

68134c6af19afvoodoo47

Re: SCP Beta 5/6 Issue Reporting
68134c6af1a0e
that doesn't mean their driver is incapable of doing something it shouldn't, especially if you get it into a situation that has never been tested by anyone before - if we are talking about running SS2 without texture filtering, there's maybe three people on the planet doing this, and I'm willing to bet none of them work as nvidia driver qa.

also you most likely need a certain combination of hw and sw for this to manifest - as mentioned, pretty sure ZB has a nvidia card, and he has no issue there.

68134c6af1b1eZylonBane

Re: SCP Beta 5/6 Issue Reporting
68134c6af1c0b
Actually I'm currently running a Radeon. RX 6650 XT. Not great, not terrible.

For funsies I tried turning off 3D acceleration in DromEd and viewing it that way.



So there's that.

68134c6af1d01voodoo47

Re: SCP Beta 5/6 Issue Reporting
68134c6af1d72
'kay, I'll fire up one my nv cards tomorrow. it's been a while, so not literally, I would like to hope.

68134c6af219aRoSoDude

Re: SCP Beta 5/6 Issue Reporting
68134c6af2219
Why was Grub's contact stim changed from Anti-Human to Annelid Bite? Is it just so it's not resisted by armor? Or so it doesn't damage Half-Annelid and Half-Mechanical AI?
« Last Edit: 21. October 2024, 11:25:46 by RoSoDude »

68134c6af2332voodoo47

Re: SCP Beta 5/6 Issue Reporting
68134c6af23a1
Gamesys v129

Grub (-182)
- Changed Act-React/Sources:Annelid Bite (was Anti-Human)
  [fixes worms damaging AIs with Half Annelid Vulnerability]

68134c6af2498ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68134c6af24f0
It was changed to fix grubs "attacking" AIs they're supposed to be friendly with (grunts, monkeys, and rumblers).

But it appears I forgot about armor when I made that change. Oops. Oh well, something to fix in Beta 7.

Edit: Ooh, and the new stim used by the roaming geometric shapes in Where Am I? has the same issue. Though since it repeatedly spams 1-HP stims, armor's defense against it is somewhat random.

68134c6af2887voodoo47

Re: SCP Beta 5/6 Issue Reporting
68134c6af28ee
I'll fire up one my nv cards tomorrow.
time management isn't my strongest suit, apparently. either way, nvidia driver issue/quirk/feature confirmed, considering how many generations apart are the tested cards, it's something built deep into the driver, most likely.

so nvidia+SS2 unfiltered+corner table=bleh.

68134c6af2a9cCyrusVonNox2001

Re: SCP Beta 5/6 Issue Reporting
68134c6af2b12
Hey, I was wondering,

Earlier, I asked if the portrait fix was implemented into SCP, and I was told that the portraits were fixed independently.

Were the uniform colors fixed on important characters' corpses too?

68134c6af2bb7voodoo47

68134c6af2cdbZylonBane

Re: SCP Beta 5/6 Issue Reporting
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If only there was a change log included with SCP that listed everything that's been fixed.

68134c6af33aevoodoo47

Re: SCP Beta 5/6 Issue Reporting
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considering its size, I can see why people tend to just ask here.

68134c6af356aZylonBane

Re: SCP Beta 5/6 Issue Reporting
68134c6af35c9
Ctrl-F.

68134c6af3692voodoo47

Re: SCP Beta 5/6 Issue Reporting
68134c6af36fe
ok you win, people are lazy.

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