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Topic: SCP Beta 5/6 Issue Reporting
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673f3c56ac313ZylonBane

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Also IIRC the only character with a wrong-colored corpse model was Delacroix. CVN2K1 here seems to believe there were multiple miscolored uniforms though. Maybe he knows something we don't?

673f3c56ac477voodoo47

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very sure there's more than one, but I'm too lazy to check the readme.

673f3c56ac576ZylonBane

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All I could find was Delacroix being fixed. Watts, Cortez, Polito, Tommy, Rebecca, Bayliss, Bronson, and Diego all have correct uniforms in vanilla.

673f3c56ac681voodoo47

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ok, checked and a corpse uniform change is indeed just Delacroix, the rest were portraits, and he did ask about corpses specifically.

673f3c56ac7d2CyrusVonNox2001

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I think the other one I know of is Malone, whose corpse, I think, is found next to Sanger in the cargo bays.

673f3c56aca05eldrone

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So, we ran into some issues with the hatch on engineering in ss2ee, just wouldn't open.

We nailed it down to having accidentally added in the same scpdoor bug in the allobjs reverse engineered code.

The hatch works by having a frob event sent to it, which will do a toggle open thing on the door, problem is scpdoor will check if it is locked, and only does the toggle if it's locked.

It still works because stddoor received this message and does the toggle thing anyway.

so this:

   
function OnFrobWorldEnd() {
        ClobberTimer();
        SetDoorNormal();
        if (ShockGame.CheckLocked(self, true, message().Frobber)) {
            Door.ToggleDoor(self);
        }
    }

Needs to have a ! in front of ShockGame.CheckLocked to work properly.
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Eldrone, are there any plans to have a definable difficulty mode in System Shock EE? I mean, aside from Easy, Normal, Hard, and Impossible, then a difficulty mode where the player can choose the values for, say:

- Enemy spawning rate

- Damage done by the player to the enemy

- Damage done by the enemies to the player

- The cost of items in vending machines

- How many Cyber Modules do skills cost

- The chance of finding random desired objects

- Hacking difficulty

etc.

All of these values would individually be settable from 0 % to 1,000 %, with 100 % as a setting being equivalent to what it would be in a usual game at the Impossible difficulty level. My two all time favourite games, Goldeneye and Perfect dark, do this and it's great because it allows really skilled players to make more difficult challenges for themselves.

Although perhaps settings such as 'Damage done to by the player to the enemy' and 'Damage done by the enemies to the player' should have 1% as a minimum instead of 0%, otherwise it would be quite literally impossible.  O_o

But if some suicidal lunatic fearless, mighty warrior wants to put 'Damage done by the enemies to the player' to 1,000 %, 'Enemy spawning rate' to 1,000 %, and 'Damage done by the player to the enemy' to 5 %, so as to REALLY have a challenge, then he or she can try it.

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