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function OnFrobWorldEnd() { ClobberTimer(); SetDoorNormal(); if (ShockGame.CheckLocked(self, true, message().Frobber)) { Door.ToggleDoor(self); } }
btw. this structure seems to be a lot more massive now.... :l
Psionic detonation protection has been added to the psi shield powers since in vanilla only psi energy reflection had it. I thought about adding this protection to wormskin armor too, but didn't want to buff it too much. Well, it hardly matters either way since players can't set off psi mines. The only way you can take psi damage is by being near a psi mine when an AI sets it off. Maybe in early development more attacks used the psi damage type.